/external/chromium_org/third_party/mesa/src/src/glsl/ |
builtin_variables.cpp | 274 #define MATRIX(name, statevar, modifier) \ 276 { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \ 277 { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \ 278 { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \ 279 { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \ 329 #define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)} 332 STATEVAR(gl_DepthRange), 333 STATEVAR(gl_ClipPlane), 334 STATEVAR(gl_Point), 335 STATEVAR(gl_FrontMaterial) 437 const struct gl_builtin_uniform_desc* const statevar = local [all...] |
/external/mesa3d/src/glsl/ |
builtin_variables.cpp | 274 #define MATRIX(name, statevar, modifier) \ 276 { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \ 277 { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \ 278 { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \ 279 { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \ 329 #define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)} 332 STATEVAR(gl_DepthRange), 333 STATEVAR(gl_ClipPlane), 334 STATEVAR(gl_Point), 335 STATEVAR(gl_FrontMaterial) 437 const struct gl_builtin_uniform_desc* const statevar = local [all...] |