/external/proguard/src/proguard/gui/splash/ |
Sprite.java | 31 public interface Sprite
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CompositeSprite.java | 26 * This Sprite is the composition of a list of Sprite objects. 30 public class CompositeSprite implements Sprite 32 private final Sprite[] sprites; 37 * @param sprites the array of Sprite objects to which the painting will 40 public CompositeSprite(Sprite[] sprites) 46 // Implementation for Sprite.
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ColorSprite.java | 26 * This Sprite colors another given sprite. 30 public class ColorSprite implements Sprite 33 private final Sprite sprite; field in class:ColorSprite 38 * @param color the variable color of the given sprite. 39 * @param sprite the sprite that will be colored and painted. 42 Sprite sprite) [all...] |
FontSprite.java | 26 * This Sprite sets the font for another given sprite. 30 public class FontSprite implements Sprite 33 private final Sprite sprite; field in class:FontSprite 38 * @param font the variable Font of the given sprite. 39 * @param sprite the sprite that will be provided of a font and painted. 42 Sprite sprite) [all...] |
TimeSwitchSprite.java | 26 * This Sprite displays another Sprite in a given time interval. 27 * The time of the encapsulated Sprite is shifted by the start time. 31 public class TimeSwitchSprite implements Sprite 35 private final Sprite sprite; field in class:TimeSwitchSprite 39 * Creates a new TimeSwitchSprite for displaying a given Sprite starting at 42 * @param sprite the toggled Sprite. 44 public TimeSwitchSprite(long onTime, Sprite sprite [all...] |
ClipSprite.java | 26 * This Sprite encapsulates another Sprite, which is clipped by a clip Sprite. 30 public class ClipSprite implements Sprite 34 private final Sprite clipSprite; 35 private final Sprite sprite; field in class:ClipSprite 40 * @param insideClipColor the background color inside the clip sprite. 41 * @param outsideClipColor the background color outside the clip sprite. 42 * @param clipSprite the clip Sprite [all...] |
BufferedSprite.java | 27 * This Sprite encapsulates another Sprite, which is then buffered in an Image. 31 public class BufferedSprite implements Sprite 37 private final Sprite sprite; field in class:BufferedSprite 50 * @param sprite the Sprite that is painted in the buffer. 59 Sprite sprite, 68 sprite, [all...] |
ShadowedSprite.java | 26 * This Sprite adds a drop shadow to another Sprite. 30 public class ShadowedSprite implements Sprite 36 private final Sprite sprite; field in class:ShadowedSprite 44 * @param xOffset the variable x-offset of the shadow, relative to the sprite itself. 45 * @param yOffset the variable y-offset of the shadow, relative to the sprite itself. 49 * @param sprite the Sprite to be painted with its shadow. 55 Sprite sprite [all...] |
SplashPanel.java | 31 * This JPanel renders an animated Sprite. 40 private final Sprite sprite; field in class:SplashPanel 50 * Creates a new SplashPanel with the given Sprite, which will be animated 52 * @param sprite the Sprite that will be animated. 54 * animating the Sprite (between 0 and 1). 56 public SplashPanel(Sprite sprite, double processorLoad) 58 this(sprite, processorLoad, (long)Integer.MAX_VALUE) 212 Sprite sprite = local [all...] |
CircleSprite.java | 26 * This Sprite represents an animated circle. It can optionally be filled. 30 public class CircleSprite implements Sprite 57 // Implementation for Sprite.
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ImageSprite.java | 26 * This Sprite represents an animated image. 30 public class ImageSprite implements Sprite 61 // Implementation for Sprite.
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TextSprite.java | 26 * This Sprite represents a text. 30 public class TextSprite implements Sprite 74 // Implementation for Sprite.
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RectangleSprite.java | 26 * This Sprite represents an animated rounded rectangle. It can optionally be filled. 30 public class RectangleSprite implements Sprite 92 // Implementation for Sprite.
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/external/chromium_org/native_client_sdk/src/examples/demo/flock/ |
sprite.h | 14 // A Sprite is a simple container of a pixel buffer. It knows how to 16 class Sprite { 18 // Initialize a Sprite to use the attached pixel buffer. The Sprite takes 23 Sprite(uint32_t* pixel_buffer, const pp::Size& size, int32_t stride = 0); 27 ~Sprite(); 30 // buffer. Sprite takes ownership of the new pixel buffer. If |row_bytes| 37 // Composite the section of the Sprite contained in |src_rect| into the given
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sprite.cc | 11 #include "sprite.h" 26 Sprite::Sprite(uint32_t* pixel_buffer, 32 Sprite::~Sprite() { 36 void Sprite::SetPixelBuffer(uint32_t* pixel_buffer, 44 void Sprite::CompositeFromRectToPoint(const pp::Rect& src_rect,
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flock.cc | 22 #include "sprite.h" 37 Sprite* g_goose_sprite; 117 g_goose_sprite = new Sprite(buffer, pp::Size(fmt.width, fmt.height), 0);
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/external/clang/test/SemaCXX/ |
member-init.cpp | 98 struct Sprite { 101 void f(Sprite& x) { x = x; }
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/frameworks/base/services/input/ |
SpriteController.h | 30 * Transformation matrix for a sprite. 55 * Icon that a sprite displays, including its hotspot. 84 * A sprite is a simple graphical object that is displayed on-screen above other layers. 85 * The basic sprite class is an interface. 86 * The implementation is provided by the sprite controller. 88 class Sprite : public RefBase { 90 Sprite() { } 91 virtual ~Sprite() { } 102 /* Sets the bitmap that is drawn by the sprite. 103 * The sprite retains a copy of the bitmap for subsequent rendering. * 260 sp<SpriteImpl> sprite; member in struct:android::SpriteController::SpriteUpdate [all...] |
PointerController.h | 141 * Tracks pointer movements and draws the pointer sprite to a surface. 190 sp<Sprite> sprite; member in struct:android::PointerController::Spot 195 inline Spot(uint32_t id, const sp<Sprite>& sprite) 196 : id(id), sprite(sprite), alpha(1.0f), scale(1.0f), 231 sp<Sprite> pointerSprite; 238 Vector<sp<Sprite> > recycledSprites;
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PointerController.cpp | 448 spot->sprite->setAlpha(spot->alpha); 486 mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); 527 // Obtain a sprite from the recycled pool. 528 sp<Sprite> sprite; local 530 sprite = mLocked.recycledSprites.top(); 533 sprite = mSpriteController->createSprite(); 537 Spot* spot = new Spot(id, sprite); 554 spot->sprite->clearIcon(); 557 mLocked.recycledSprites.push(spot->sprite); [all...] |
/external/proguard/lib/ |
proguardgui.jar | |
/prebuilts/tools/common/proguard/proguard4.7/lib/ |
proguardgui.jar | |
/development/samples/ApiDemos/src/com/example/android/apis/view/ |
GameView.java | 500 private abstract class Sprite { 527 public float distanceTo(Sprite other) { 531 public boolean collidesWith(Sprite other) { 589 private class Ship extends Sprite { 712 private class Bullet extends Sprite { 743 private class Obstacle extends Sprite {
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/development/samples/ControllerSample/src/com/example/controllersample/ |
GameView.java | 497 private abstract class Sprite { 524 public float distanceTo(Sprite other) { 528 public boolean collidesWith(Sprite other) { 540 * Moves the sprite based on the elapsed time defined by tau. 543 * @return false if the sprite is to be removed from the display 559 * Draws the sprite. 561 * @param canvas the Canvas upon which to draw the sprite. 566 * Returns the duration of the destruction animation of the sprite in 639 private class Ship extends Sprite { [all...] |
/external/chromium_org/third_party/mesa/src/docs/OLD/ |
MESA_sprite_point.spec | 39 effective way to render many small sprite images for particle systems 62 define and implement so POINT_SMOOTH is ignored when drawing sprite 70 4. What about sprite rotation? 72 There is none. Sprite points are always rendered as window-aligned 87 Polygon culling wouldn't be useful for sprite points since the 92 7. Should sprite points be alpha-attenuated if their size is below the 95 8. Should there be an advertisized maximum sprite point size?
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