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    Searched refs:SpriteTransformationMatrix (Results 1 - 3 of 3) sorted by null

  /frameworks/base/services/input/
SpriteController.h 32 struct SpriteTransformationMatrix {
33 inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { }
34 inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) :
42 inline bool operator== (const SpriteTransformationMatrix& other) {
49 inline bool operator!= (const SpriteTransformationMatrix& other) {
124 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0;
192 SpriteTransformationMatrix transformationMatrix;
224 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
PointerController.cpp 587 sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
SpriteController.cpp 464 const SpriteTransformationMatrix& matrix) {

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