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    Searched refs:WIN32_LEAN_AND_MEAN (Results 1 - 25 of 266) sorted by null

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  /external/qemu/distrib/sdl-1.2.15/src/thread/win32/
SDL_systhread_c.h 24 #define WIN32_LEAN_AND_MEAN
  /external/chromium_org/third_party/angle/src/common/
system.h 12 #if !defined(WIN32_LEAN_AND_MEAN)
13 #define WIN32_LEAN_AND_MEAN
  /external/chromium_org/third_party/skia/include/utils/win/
SkAutoCoInitialize.h 13 #define WIN32_LEAN_AND_MEAN
  /external/skia/bench/
BenchSysTimer_windows.h 12 #define WIN32_LEAN_AND_MEAN 1
  /external/skia/include/utils/win/
SkAutoCoInitialize.h 13 #define WIN32_LEAN_AND_MEAN
  /ndk/sources/host-tools/sed-4.2.1/lib/
getpagesize.c 28 # define WIN32_LEAN_AND_MEAN
  /external/open-vcdiff/gflags/src/windows/
port.h 51 #ifndef WIN32_LEAN_AND_MEAN
52 #define WIN32_LEAN_AND_MEAN /* We always want minimal includes */
  /sdk/emulator/opengl/host/libs/Translator/include/EGL/
eglplatform.h 64 #ifndef WIN32_LEAN_AND_MEAN
65 #define WIN32_LEAN_AND_MEAN 1
  /external/bison/lib/
msvc-nothrow.c 24 #define WIN32_LEAN_AND_MEAN
  /external/chromium_org/third_party/skia/src/utils/win/
SkAutoCoInitialize.cpp 10 #define WIN32_LEAN_AND_MEAN
  /external/qemu/distrib/sdl-1.2.15/src/video/windib/
SDL_gapidibvideo.h 27 #define WIN32_LEAN_AND_MEAN
  /external/skia/src/utils/win/
SkAutoCoInitialize.cpp 10 #define WIN32_LEAN_AND_MEAN
  /development/ndk/platforms/android-9/include/EGL/
eglplatform.h 66 #ifndef WIN32_LEAN_AND_MEAN
67 #define WIN32_LEAN_AND_MEAN 1
  /external/chromium_org/third_party/angle/include/EGL/
eglplatform.h 71 #ifndef WIN32_LEAN_AND_MEAN
72 #define WIN32_LEAN_AND_MEAN 1
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/os/
os_misc.c 36 #ifndef WIN32_LEAN_AND_MEAN
37 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
  /external/chromium_org/v8/src/
win32-headers.h 31 #ifndef WIN32_LEAN_AND_MEAN
32 // WIN32_LEAN_AND_MEAN implies NOCRYPT and NOGDI.
33 #define WIN32_LEAN_AND_MEAN
  /external/mesa3d/src/gallium/auxiliary/os/
os_misc.c 36 #ifndef WIN32_LEAN_AND_MEAN
37 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
  /frameworks/native/opengl/include/EGL/
eglplatform.h 71 #ifndef WIN32_LEAN_AND_MEAN
72 #define WIN32_LEAN_AND_MEAN 1
  /prebuilts/ndk/5/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h 66 #ifndef WIN32_LEAN_AND_MEAN
67 #define WIN32_LEAN_AND_MEAN 1
  /prebuilts/ndk/6/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h 66 #ifndef WIN32_LEAN_AND_MEAN
67 #define WIN32_LEAN_AND_MEAN 1
  /prebuilts/ndk/6/platforms/android-9/arch-x86/usr/include/EGL/
eglplatform.h 66 #ifndef WIN32_LEAN_AND_MEAN
67 #define WIN32_LEAN_AND_MEAN 1
  /prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/EGL/
eglplatform.h 66 #ifndef WIN32_LEAN_AND_MEAN
67 #define WIN32_LEAN_AND_MEAN 1
  /prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/EGL/
eglplatform.h 66 #ifndef WIN32_LEAN_AND_MEAN
67 #define WIN32_LEAN_AND_MEAN 1
  /prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h 66 #ifndef WIN32_LEAN_AND_MEAN
67 #define WIN32_LEAN_AND_MEAN 1
  /prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/EGL/
eglplatform.h 66 #ifndef WIN32_LEAN_AND_MEAN
67 #define WIN32_LEAN_AND_MEAN 1

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