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Searched
refs:WIN32_LEAN_AND_MEAN
(Results
1 - 25
of
266
) sorted by null
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/external/qemu/distrib/sdl-1.2.15/src/thread/win32/
SDL_systhread_c.h
24
#define
WIN32_LEAN_AND_MEAN
/external/chromium_org/third_party/angle/src/common/
system.h
12
#if !defined(
WIN32_LEAN_AND_MEAN
)
13
#define
WIN32_LEAN_AND_MEAN
/external/chromium_org/third_party/skia/include/utils/win/
SkAutoCoInitialize.h
13
#define
WIN32_LEAN_AND_MEAN
/external/skia/bench/
BenchSysTimer_windows.h
12
#define
WIN32_LEAN_AND_MEAN
1
/external/skia/include/utils/win/
SkAutoCoInitialize.h
13
#define
WIN32_LEAN_AND_MEAN
/ndk/sources/host-tools/sed-4.2.1/lib/
getpagesize.c
28
# define
WIN32_LEAN_AND_MEAN
/external/open-vcdiff/gflags/src/windows/
port.h
51
#ifndef
WIN32_LEAN_AND_MEAN
52
#define
WIN32_LEAN_AND_MEAN
/* We always want minimal includes */
/sdk/emulator/opengl/host/libs/Translator/include/EGL/
eglplatform.h
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#ifndef
WIN32_LEAN_AND_MEAN
65
#define
WIN32_LEAN_AND_MEAN
1
/external/bison/lib/
msvc-nothrow.c
24
#define
WIN32_LEAN_AND_MEAN
/external/chromium_org/third_party/skia/src/utils/win/
SkAutoCoInitialize.cpp
10
#define
WIN32_LEAN_AND_MEAN
/external/qemu/distrib/sdl-1.2.15/src/video/windib/
SDL_gapidibvideo.h
27
#define
WIN32_LEAN_AND_MEAN
/external/skia/src/utils/win/
SkAutoCoInitialize.cpp
10
#define
WIN32_LEAN_AND_MEAN
/development/ndk/platforms/android-9/include/EGL/
eglplatform.h
66
#ifndef
WIN32_LEAN_AND_MEAN
67
#define
WIN32_LEAN_AND_MEAN
1
/external/chromium_org/third_party/angle/include/EGL/
eglplatform.h
71
#ifndef
WIN32_LEAN_AND_MEAN
72
#define
WIN32_LEAN_AND_MEAN
1
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/os/
os_misc.c
36
#ifndef
WIN32_LEAN_AND_MEAN
37
#define
WIN32_LEAN_AND_MEAN
// Exclude rarely-used stuff from Windows headers
/external/chromium_org/v8/src/
win32-headers.h
31
#ifndef
WIN32_LEAN_AND_MEAN
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//
WIN32_LEAN_AND_MEAN
implies NOCRYPT and NOGDI.
33
#define
WIN32_LEAN_AND_MEAN
/external/mesa3d/src/gallium/auxiliary/os/
os_misc.c
36
#ifndef
WIN32_LEAN_AND_MEAN
37
#define
WIN32_LEAN_AND_MEAN
// Exclude rarely-used stuff from Windows headers
/frameworks/native/opengl/include/EGL/
eglplatform.h
71
#ifndef
WIN32_LEAN_AND_MEAN
72
#define
WIN32_LEAN_AND_MEAN
1
/prebuilts/ndk/5/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h
66
#ifndef
WIN32_LEAN_AND_MEAN
67
#define
WIN32_LEAN_AND_MEAN
1
/prebuilts/ndk/6/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h
66
#ifndef
WIN32_LEAN_AND_MEAN
67
#define
WIN32_LEAN_AND_MEAN
1
/prebuilts/ndk/6/platforms/android-9/arch-x86/usr/include/EGL/
eglplatform.h
66
#ifndef
WIN32_LEAN_AND_MEAN
67
#define
WIN32_LEAN_AND_MEAN
1
/prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/EGL/
eglplatform.h
66
#ifndef
WIN32_LEAN_AND_MEAN
67
#define
WIN32_LEAN_AND_MEAN
1
/prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/EGL/
eglplatform.h
66
#ifndef
WIN32_LEAN_AND_MEAN
67
#define
WIN32_LEAN_AND_MEAN
1
/prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h
66
#ifndef
WIN32_LEAN_AND_MEAN
67
#define
WIN32_LEAN_AND_MEAN
1
/prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/EGL/
eglplatform.h
66
#ifndef
WIN32_LEAN_AND_MEAN
67
#define
WIN32_LEAN_AND_MEAN
1
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