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  /external/chromium_org/third_party/skia/src/core/
SkBlitter.h 34 virtual void blitV(int x, int y, int height, SkAlpha alpha);
99 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
121 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
148 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
SkCoreBlitters.h 48 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
59 virtual void blitV(int x, int y, int height, SkAlpha alpha);
99 virtual void blitV(int x, int y, int height, SkAlpha alpha);
144 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
SkSpriteBlitter.h 30 virtual void blitV(int x, int y, int height, SkAlpha alpha);
SkBlitter_Sprite.cpp 39 void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkScan_Antihair.cpp 236 this->getBlitter()->blitV(x, y, 1, ma);
240 this->getBlitter()->blitV(x - 1, y, 1, ma);
255 this->getBlitter()->blitV(x, y, stopy - y, a);
259 this->getBlitter()->blitV(x - 1, y, stopy - y, a);
700 blitter->blitV(L >> 8, top, 1, SkAlphaMul(alpha, R - L));
707 blitter->blitV(left, top, 1, SkAlphaMul(alpha, 256 - (L & 0xFF)));
717 blitter->blitV(rite, top, 1, SkAlphaMul(alpha, R & 0xFF));
743 blitter->blitV(left, top, height, R - L - 1);
746 blitter->blitV(left, top, height, 256 - (L & 0xFF));
755 blitter->blitV(rite, top, height, R & 0xFF)
    [all...]
SkBlitter.cpp 41 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
63 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses
67 this->blitV(x++, y, height, leftAlpha);
72 this->blitV(x, y, height, rightAlpha);
232 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
327 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
345 fBlitter->blitV(x, y0, y1 - y0, alpha);
377 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
380 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
454 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha)
    [all...]
SkAAClip.h 109 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
SkBlitter_A8.cpp 176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
387 void SkA8_Coverage_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkMaskFilter.cpp 163 blitter->blitV(outerR.left() + x, r.top(), height,
174 blitter->blitV(outerR.right() - x - 1, r.top(), height,
SkScan_AntiPath.cpp 56 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE {
326 // even consider blitV(), since otherwise it can look nonmonotonic.
338 fRealBlitter->blitV(ileft + fLeft, start_y, count,
SkBlitter_RGB16.cpp 60 virtual void blitV(int x, int y, int height, SkAlpha alpha);
87 virtual void blitV(int x, int y, int height, SkAlpha alpha);
472 void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
653 void SkRGB16_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
    [all...]
SkBlitter_ARGB32.cpp 186 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
542 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkAAClip.cpp 1202 Must evaluate clips in scan-line order, so don't want to allow blitV(),
    [all...]
  /external/skia/src/core/
SkBlitter.h 34 virtual void blitV(int x, int y, int height, SkAlpha alpha);
99 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
121 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
148 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
SkCoreBlitters.h 48 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
59 virtual void blitV(int x, int y, int height, SkAlpha alpha);
99 virtual void blitV(int x, int y, int height, SkAlpha alpha);
144 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
SkSpriteBlitter.h 30 virtual void blitV(int x, int y, int height, SkAlpha alpha);
SkBlitter_Sprite.cpp 39 void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkScan_Antihair.cpp 236 this->getBlitter()->blitV(x, y, 1, ma);
240 this->getBlitter()->blitV(x - 1, y, 1, ma);
255 this->getBlitter()->blitV(x, y, stopy - y, a);
259 this->getBlitter()->blitV(x - 1, y, stopy - y, a);
700 blitter->blitV(L >> 8, top, 1, SkAlphaMul(alpha, R - L));
707 blitter->blitV(left, top, 1, SkAlphaMul(alpha, 256 - (L & 0xFF)));
717 blitter->blitV(rite, top, 1, SkAlphaMul(alpha, R & 0xFF));
743 blitter->blitV(left, top, height, R - L - 1);
746 blitter->blitV(left, top, height, 256 - (L & 0xFF));
755 blitter->blitV(rite, top, height, R & 0xFF)
    [all...]
SkBlitter.cpp 41 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
63 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses
67 this->blitV(x++, y, height, leftAlpha);
72 this->blitV(x, y, height, rightAlpha);
232 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
327 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
345 fBlitter->blitV(x, y0, y1 - y0, alpha);
377 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
380 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
454 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha)
    [all...]
SkAAClip.h 109 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
SkBlitter_A8.cpp 176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
387 void SkA8_Coverage_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkMaskFilter.cpp 163 blitter->blitV(outerR.left() + x, r.top(), height,
174 blitter->blitV(outerR.right() - x - 1, r.top(), height,
SkScan_AntiPath.cpp 56 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE {
326 // even consider blitV(), since otherwise it can look nonmonotonic.
338 fRealBlitter->blitV(ileft + fLeft, start_y, count,
SkBlitter_RGB16.cpp 60 virtual void blitV(int x, int y, int height, SkAlpha alpha);
87 virtual void blitV(int x, int y, int height, SkAlpha alpha);
472 void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
653 void SkRGB16_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
    [all...]
SkBlitter_ARGB32.cpp 186 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
542 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {

Completed in 739 milliseconds

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