/external/chromium_org/third_party/skia/src/core/ |
SkBlitter.h | 34 virtual void blitV(int x, int y, int height, SkAlpha alpha); 99 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; 121 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; 148 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
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SkCoreBlitters.h | 48 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; 59 virtual void blitV(int x, int y, int height, SkAlpha alpha); 99 virtual void blitV(int x, int y, int height, SkAlpha alpha); 144 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
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SkSpriteBlitter.h | 30 virtual void blitV(int x, int y, int height, SkAlpha alpha);
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SkBlitter_Sprite.cpp | 39 void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
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SkScan_Antihair.cpp | 236 this->getBlitter()->blitV(x, y, 1, ma); 240 this->getBlitter()->blitV(x - 1, y, 1, ma); 255 this->getBlitter()->blitV(x, y, stopy - y, a); 259 this->getBlitter()->blitV(x - 1, y, stopy - y, a); 700 blitter->blitV(L >> 8, top, 1, SkAlphaMul(alpha, R - L)); 707 blitter->blitV(left, top, 1, SkAlphaMul(alpha, 256 - (L & 0xFF))); 717 blitter->blitV(rite, top, 1, SkAlphaMul(alpha, R & 0xFF)); 743 blitter->blitV(left, top, height, R - L - 1); 746 blitter->blitV(left, top, height, 256 - (L & 0xFF)); 755 blitter->blitV(rite, top, height, R & 0xFF) [all...] |
SkBlitter.cpp | 41 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) { 63 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses 67 this->blitV(x++, y, height, leftAlpha); 72 this->blitV(x, y, height, rightAlpha); 232 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {} 327 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { 345 fBlitter->blitV(x, y0, y1 - y0, alpha); 377 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha); 380 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha); 454 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) [all...] |
SkAAClip.h | 109 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
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SkBlitter_A8.cpp | 176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 387 void SkA8_Coverage_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
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SkMaskFilter.cpp | 163 blitter->blitV(outerR.left() + x, r.top(), height, 174 blitter->blitV(outerR.right() - x - 1, r.top(), height,
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SkScan_AntiPath.cpp | 56 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE { 326 // even consider blitV(), since otherwise it can look nonmonotonic. 338 fRealBlitter->blitV(ileft + fLeft, start_y, count,
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SkBlitter_RGB16.cpp | 60 virtual void blitV(int x, int y, int height, SkAlpha alpha); 87 virtual void blitV(int x, int y, int height, SkAlpha alpha); 472 void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 653 void SkRGB16_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { [all...] |
SkBlitter_ARGB32.cpp | 186 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 542 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
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SkAAClip.cpp | 1202 Must evaluate clips in scan-line order, so don't want to allow blitV(), [all...] |
/external/skia/src/core/ |
SkBlitter.h | 34 virtual void blitV(int x, int y, int height, SkAlpha alpha); 99 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; 121 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; 148 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
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SkCoreBlitters.h | 48 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; 59 virtual void blitV(int x, int y, int height, SkAlpha alpha); 99 virtual void blitV(int x, int y, int height, SkAlpha alpha); 144 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
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SkSpriteBlitter.h | 30 virtual void blitV(int x, int y, int height, SkAlpha alpha);
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SkBlitter_Sprite.cpp | 39 void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
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SkScan_Antihair.cpp | 236 this->getBlitter()->blitV(x, y, 1, ma); 240 this->getBlitter()->blitV(x - 1, y, 1, ma); 255 this->getBlitter()->blitV(x, y, stopy - y, a); 259 this->getBlitter()->blitV(x - 1, y, stopy - y, a); 700 blitter->blitV(L >> 8, top, 1, SkAlphaMul(alpha, R - L)); 707 blitter->blitV(left, top, 1, SkAlphaMul(alpha, 256 - (L & 0xFF))); 717 blitter->blitV(rite, top, 1, SkAlphaMul(alpha, R & 0xFF)); 743 blitter->blitV(left, top, height, R - L - 1); 746 blitter->blitV(left, top, height, 256 - (L & 0xFF)); 755 blitter->blitV(rite, top, height, R & 0xFF) [all...] |
SkBlitter.cpp | 41 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) { 63 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses 67 this->blitV(x++, y, height, leftAlpha); 72 this->blitV(x, y, height, rightAlpha); 232 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {} 327 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { 345 fBlitter->blitV(x, y0, y1 - y0, alpha); 377 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha); 380 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha); 454 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) [all...] |
SkAAClip.h | 109 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
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SkBlitter_A8.cpp | 176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 387 void SkA8_Coverage_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
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SkMaskFilter.cpp | 163 blitter->blitV(outerR.left() + x, r.top(), height, 174 blitter->blitV(outerR.right() - x - 1, r.top(), height,
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SkScan_AntiPath.cpp | 56 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE { 326 // even consider blitV(), since otherwise it can look nonmonotonic. 338 fRealBlitter->blitV(ileft + fLeft, start_y, count,
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SkBlitter_RGB16.cpp | 60 virtual void blitV(int x, int y, int height, SkAlpha alpha); 87 virtual void blitV(int x, int y, int height, SkAlpha alpha); 472 void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 653 void SkRGB16_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { [all...] |
SkBlitter_ARGB32.cpp | 186 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 542 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
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