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Searched
refs:bufferObject
(Results
1 - 9
of
9
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/
ResourceManager.cpp
128
BufferMap::iterator
bufferObject
= mBufferMap.find(buffer);
130
if (
bufferObject
!= mBufferMap.end())
132
mBufferHandleAllocator.release(
bufferObject
->first);
133
if (
bufferObject
->second)
bufferObject
->second->release();
134
mBufferMap.erase(
bufferObject
);
281
Buffer *
bufferObject
= new Buffer(mRenderer, buffer);
282
mBufferMap[buffer] =
bufferObject
;
283
bufferObject
->addRef();
libGLESv2.cpp
[
all
...]
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h
61
GLuint
bufferObject
;
230
*ptr = (T)(vertexAttrib->
bufferObject
);
384
*ptr = state->
bufferObject
;
390
*ptr = state->
bufferObject
;
396
*ptr = state->
bufferObject
;
402
*ptr = state->
bufferObject
;
408
*ptr = state->
bufferObject
;
414
*ptr = state->
bufferObject
;
420
*ptr = state->
bufferObject
;
GLClientState.cpp
93
m_states[location].
bufferObject
= m_currentArrayVbo;
104
m_states[location].
bufferObject
= id;
/sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h
61
GLuint
bufferObject
;
230
*ptr = (T)(vertexAttrib->
bufferObject
);
384
*ptr = state->
bufferObject
;
390
*ptr = state->
bufferObject
;
396
*ptr = state->
bufferObject
;
402
*ptr = state->
bufferObject
;
408
*ptr = state->
bufferObject
;
414
*ptr = state->
bufferObject
;
420
*ptr = state->
bufferObject
;
GLClientState.cpp
93
m_states[location].
bufferObject
= m_currentArrayVbo;
104
m_states[location].
bufferObject
= id;
/device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp
422
if (state->
bufferObject
== 0) {
462
this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->
bufferObject
);
530
if (state->
bufferObject
!= 0) {
[
all
...]
/device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp
427
if (state->
bufferObject
== 0) {
431
this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->
bufferObject
);
464
if (state->
bufferObject
!= 0) {
[
all
...]
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContext.cpp
[
all
...]
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