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Searched
refs:d3d11
(Results
1 - 22
of
22
) sorted by null
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/dxgi/src/
dxgi_private.h
37
#include <
d3d11
.h>
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
Makefile
2
CPP_SOURCES=
d3d11
.cpp
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/winedlls/
Makefile
1
SUBDIRS=dxgi d3d10 d3d10_1
d3d11
/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/
dxgi_private.h
37
#include <
d3d11
.h>
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Makefile
2
CPP_SOURCES=
d3d11
.cpp
/external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/
Makefile
1
SUBDIRS=dxgi d3d10 d3d10_1
d3d11
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/winedlls/d3d11/
Makefile
1
LIBNAME=
d3d11
/external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/d3d11/
Makefile
1
LIBNAME=
d3d11
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
SwapChain11.cpp
8
// SwapChain11.cpp: Implements a back-end specific class for the
D3D11
swap chain.
174
//
D3D11
does not allow zero size textures
252
if (
d3d11
::isDeviceLostError(result))
262
d3d11
::SetDebugName(mOffscreenTexture, "Offscreen texture");
292
d3d11
::SetDebugName(mOffscreenRTView, "Offscreen render target");
296
d3d11
::SetDebugName(mOffscreenSRView, "Offscreen shader resource");
319
if (
d3d11
::isDeviceLostError(result))
328
d3d11
::SetDebugName(mDepthStencilTexture, "Depth stencil texture");
332
d3d11
::SetDebugName(mDepthStencilDSView, "Depth stencil view");
396
if (
d3d11
::isDeviceLostError(result)
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TextureStorage11.cpp
9
// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the
D3D11
texture.
54
if (
d3d11
::IsDepthStencilFormat(format))
142
unsigned int dimensionAlignment =
d3d11
::GetTextureFormatDimensionAlignment(mTextureFormat);
233
if (
d3d11
::IsDepthStencilFormat(convertedFormat))
235
mTextureFormat =
d3d11
::GetDepthTextureFormat(convertedFormat);
236
mShaderResourceFormat =
d3d11
::GetDepthShaderResourceFormat(convertedFormat);
273
if (
d3d11
::isDeviceLostError(result))
454
if (
d3d11
::IsDepthStencilFormat(convertedFormat))
456
mTextureFormat =
d3d11
::GetDepthTextureFormat(convertedFormat);
457
mShaderResourceFormat =
d3d11
::GetDepthShaderResourceFormat(convertedFormat)
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renderer11_utils.h
8
// specific to the
D3D11
renderer.
48
namespace
d3d11
namespace
Renderer11.cpp
8
// Renderer11.cpp: Implements a back-end specific class for the
D3D11
renderer.
141
mD3d11Module = LoadLibrary(TEXT("
d3d11
.dll"));
145
ERR("Could not load
D3D11
or DXGI library - aborting!\n");
149
// create the
D3D11
device
182
ERR("Failed creating Debug
D3D11
device - falling back to release runtime.\n");
201
ERR("Could not create
D3D11
device - aborting!\n");
237
// Disable some spurious
D3D11
debug warnings to prevent them from flooding the output log
922
// Workaround for Debug SETSHADERRESOURCES_HAZARD
D3D11
warnings
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Image11.cpp
182
size_t pixelSize =
d3d11
::ComputePixelSizeBits(mDXGIFormat) / 8;
265
size_t blockSize =
d3d11
::ComputeBlockSizeBits(mDXGIFormat) / 8;
384
ASSERT(!
d3d11
::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures
392
gl::MakeValidSize(false,
d3d11
::IsCompressed(dxgiFormat), &width, &height, &lodOffset);
435
if (
d3d11
::isDeviceLostError(result))
renderer11_utils.cpp
9
// specific to the
D3D11
renderer.
392
namespace
d3d11
namespace
/external/chromium_org/third_party/angle/src/libGLESv2/
precompiled.h
36
#include <
d3d11
.h>
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d1x/
d3d1x_private.h
41
#include <
d3d11
.h>
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11app.h
33
#include <
d3d11
.h>
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/
d3d1x_private.h
41
#include <
d3d11
.h>
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11app.h
33
#include <
d3d11
.h>
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d10/
Makefile
11
d3d10.generated.cpp: ../gd3d11/
d3d11
.cpp d3d10.pl
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d10/
Makefile
11
d3d10.generated.cpp: ../gd3d11/
d3d11
.cpp d3d10.pl
/external/chromium_org/gpu/config/
gpu_info_collector_win.cc
12
#include <
d3d11
.h>
208
// Determines whether
D3D11
won't work, either because it is not supported on
212
//
D3D11
stats collection has on Canary.
215
// Windows XP never supports
D3D11
. It seems to be less stable that D3D9 on
227
// Collects information about the level of
D3D11
support and records it in
228
// the UMA stats. Records no stats when
D3D11
in not supported at all.
265
base::FilePath(L"
d3d11
.dll"),
351
// Collects information about the level of
D3D11
support and records it in
352
// the UMA stats. Records no stats when
D3D11
in not supported at all.
354
//
D3D11
takes about 50ms to initialize so do this on a worker thread
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