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    Searched refs:distance2 (Results 1 - 16 of 16) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
GameObjectManager.java 89 final float distance2 = mCameraFocus.distance2(gameObject.getPosition()); local
90 if (distance2 < (gameObject.activationRadius * gameObject.activationRadius)
117 final float distance2 = mCameraFocus.distance2(position); local
119 if (distance2 < (gameObject.activationRadius * gameObject.activationRadius)
HitPlayerComponent.java 55 if (mMyPosition.distance2(mPlayerPosition) <= mDistance2) {
SelectDialogComponent.java 44 if (mLastPosition.distance2(parentObject.getPosition()) > 0.0f) {
SphereCollisionVolume.java 119 final float distance2 = mWorkspaceVector.length2(); local
121 if (distance2 < maxDistance2) {
Vector2.java 94 public final float distance2(Vector2 other) { method in class:Vector2
BackgroundCollisionComponent.java 411 final float obj1Distance = object1.hitPoint.distance2(mOrigin);
412 final float obj2Distance = object2.hitPoint.distance2(mOrigin);
PatrolComponent.java 227 if (mWorkingVector2.distance2(mWorkingVector) <
CollisionSystem.java 131 final float firstCollisionDistance = startPoint.distance2(hitPoint);
132 if (firstCollisionDistance > startPoint.distance2(tempHitPoint)) {
453 final float distance = hitPoint.distance2(startPoint);
    [all...]
  /external/chromium_org/third_party/WebKit/Source/platform/geometry/
FloatQuad.cpp 195 float distance2 = c * c / (a * a + b * b); local
198 if (distance2 > radius2)
  /packages/inputmethods/LatinIME/native/jni/src/suggest/policyimpl/typing/
typing_weighting.h 119 const float distance2 = traverseSession->getProximityInfoState(0)->getPointToKeyLength( local
121 const float distance = distance1 + distance2;
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/common/layout/relative/
GuidelineHandler.java 776 int distance1, distance2; local
786 distance2 = m2.with.from - m2.edge.to;
788 distance2 = m2.edge.from - m2.with.to;
791 distance2 = 0;
794 if (distance1 != distance2) {
795 return distance1 - distance2;
    [all...]
  /developers/build/lib/
assetstudio.jar 
  /frameworks/base/core/jni/android/opengl/
util.cpp 226 inline float distance2(float x, float y, float z) { function in namespace:android
231 return sqrtf(distance2(x, y, z));
  /prebuilts/devtools/tools/lib/
asset-studio.jar 
  /packages/apps/Calendar/src/com/android/calendar/
DayView.java 3268 int distance2 = 0; local
    [all...]
  /prebuilts/tools/common/m2/internal/com/google/code/findbugs/findbugs/2.0.1/
findbugs-2.0.1.jar 

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