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Searched
refs:distance2
(Results
1 - 16
of
16
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GameObjectManager.java
89
final float
distance2
= mCameraFocus.
distance2
(gameObject.getPosition());
local
90
if (
distance2
< (gameObject.activationRadius * gameObject.activationRadius)
117
final float
distance2
= mCameraFocus.
distance2
(position);
local
119
if (
distance2
< (gameObject.activationRadius * gameObject.activationRadius)
HitPlayerComponent.java
55
if (mMyPosition.
distance2
(mPlayerPosition) <= mDistance2) {
SelectDialogComponent.java
44
if (mLastPosition.
distance2
(parentObject.getPosition()) > 0.0f) {
SphereCollisionVolume.java
119
final float
distance2
= mWorkspaceVector.length2();
local
121
if (
distance2
< maxDistance2) {
Vector2.java
94
public final float
distance2
(Vector2 other) {
method in class:Vector2
BackgroundCollisionComponent.java
411
final float obj1Distance = object1.hitPoint.
distance2
(mOrigin);
412
final float obj2Distance = object2.hitPoint.
distance2
(mOrigin);
PatrolComponent.java
227
if (mWorkingVector2.
distance2
(mWorkingVector) <
CollisionSystem.java
131
final float firstCollisionDistance = startPoint.
distance2
(hitPoint);
132
if (firstCollisionDistance > startPoint.
distance2
(tempHitPoint)) {
453
final float distance = hitPoint.
distance2
(startPoint);
[
all
...]
/external/chromium_org/third_party/WebKit/Source/platform/geometry/
FloatQuad.cpp
195
float
distance2
= c * c / (a * a + b * b);
local
198
if (
distance2
> radius2)
/packages/inputmethods/LatinIME/native/jni/src/suggest/policyimpl/typing/
typing_weighting.h
119
const float
distance2
= traverseSession->getProximityInfoState(0)->getPointToKeyLength(
local
121
const float distance = distance1 +
distance2
;
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/common/layout/relative/
GuidelineHandler.java
776
int distance1,
distance2
;
local
786
distance2
= m2.with.from - m2.edge.to;
788
distance2
= m2.edge.from - m2.with.to;
791
distance2
= 0;
794
if (distance1 !=
distance2
) {
795
return distance1 -
distance2
;
[
all
...]
/developers/build/lib/
assetstudio.jar
/frameworks/base/core/jni/android/opengl/
util.cpp
226
inline float
distance2
(float x, float y, float z) {
function in namespace:android
231
return sqrtf(
distance2
(x, y, z));
/prebuilts/devtools/tools/lib/
asset-studio.jar
/packages/apps/Calendar/src/com/android/calendar/
DayView.java
3268
int
distance2
= 0;
local
[
all
...]
/prebuilts/tools/common/m2/internal/com/google/code/findbugs/findbugs/2.0.1/
findbugs-2.0.1.jar
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