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Searched
refs:dsState
(Results
1 - 3
of
3
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
RenderStateCache.cpp
251
std::size_t RenderStateCache::hashDepthStencilState(const gl::DepthStencilState &
dsState
)
256
MurmurHash3_x86_32(&
dsState
, sizeof(gl::DepthStencilState), seed, &hash);
265
ID3D11DepthStencilState *RenderStateCache::getDepthStencilState(const gl::DepthStencilState &
dsState
)
273
DepthStencilStateMap::iterator i = mDepthStencilStateCache.find(
dsState
);
300
dsDesc.DepthEnable =
dsState
.depthTest ? TRUE : FALSE;
301
dsDesc.DepthWriteMask = gl_d3d11::ConvertDepthMask(
dsState
.depthMask);
302
dsDesc.DepthFunc = gl_d3d11::ConvertComparison(
dsState
.depthFunc);
303
dsDesc.StencilEnable =
dsState
.stencilTest ? TRUE : FALSE;
304
dsDesc.StencilReadMask = gl_d3d11::ConvertStencilMask(
dsState
.stencilMask);
305
dsDesc.StencilWriteMask = gl_d3d11::ConvertStencilMask(
dsState
.stencilWritemask)
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all
...]
RenderStateCache.h
32
ID3D11DepthStencilState *getDepthStencilState(const gl::DepthStencilState &
dsState
);
69
static std::size_t hashDepthStencilState(const gl::DepthStencilState &
dsState
);
Renderer11.cpp
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...]
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