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  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimationFactory.java 82 Vector3f eulerAngles = new Vector3f();
96 eulerAngles.set(a[0], a[1], a[2]);
102 eulerAngles.set(x, y, z);
282 float delta = Math.max(Math.abs(x - prevRot.eulerAngles.x), Math.abs(y - prevRot.eulerAngles.y));
283 delta = Math.max(delta, Math.abs(z - prevRot.eulerAngles.z));
289 float dXAngle = (x - prevRot.eulerAngles.x) / (float) dF;
290 float dYAngle = (y - prevRot.eulerAngles.y) / (float) dF;
291 float dZAngle = (z - prevRot.eulerAngles.z) / (float) dF;
301 dr.set(prevRot.eulerAngles.x + cursor * dXAngle, prevRot.eulerAngles.y + cursor * dYAngle, prevRot.eulerAngles.z + cursor * d (…)
    [all...]
  /external/eigen/Eigen/src/Geometry/
EulerAngles.h 22 * \code Vector3f ea = mat.eulerAngles(2, 0, 2); \endcode
33 MatrixBase<Derived>::eulerAngles(Index a0, Index a1, Index a2) const
  /external/eigen/test/
geo_eulerangles.cpp 15 template<typename Scalar> void eulerangles(void) function
29 Vector3 ea = m.eulerAngles(I,J,K); \
51 CALL_SUBTEST_1( eulerangles<float>() );
52 CALL_SUBTEST_2( eulerangles<double>() );
  /external/opencv/cv/src/
cvgeometry.cpp 357 CvPoint3D64f *eulerAngles)
497 if( eulerAngles )
499 eulerAngles->x = acos(_Qx[1][1]) * (_Qx[1][2] >= 0 ? 1 : -1) * (180.0 / CV_PI);
500 eulerAngles->y = acos(_Qy[0][0]) * (_Qy[0][2] >= 0 ? 1 : -1) * (180.0 / CV_PI);
501 eulerAngles->z = acos(_Qz[0][0]) * (_Qz[0][1] >= 0 ? 1 : -1) * (180.0 / CV_PI);
531 CvMat *rotMatrZ, CvPoint3D64f *eulerAngles)
583 CV_CALL(cvRQDecomp3x3(tmpMatrixM, calibMatr, rotMatr, rotMatrX, rotMatrY, rotMatrZ, eulerAngles));
  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/
OverridesView.js     [all...]
  /external/eigen/Eigen/src/Core/
MatrixBase.h 403 Matrix<Scalar,3,1> eulerAngles(Index a0, Index a1, Index a2) const;
  /external/opencv/cv/include/
cv.h     [all...]
  /external/eigen/test/eigen2/
eigen2_geometry.cpp 393 Vector3 ea = m.eulerAngles(I,J,K); \
eigen2_geometry_with_eigen2_prefix.cpp 395 Vector3 ea = m.eulerAngles(I,J,K); \

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