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Searched
refs:fWdU
(Results
1 - 2
of
2
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingBox.java
651
final float[]
fWdU
= vars.
fWdU
;
657
fWdU
[0] = ray.getDirection().dot(Vector3f.UNIT_X);
658
fAWdU[0] = FastMath.abs(
fWdU
[0]);
661
if (fADdU[0] > xExtent && fDdU[0] *
fWdU
[0] >= 0.0) {
666
fWdU
[1] = ray.getDirection().dot(Vector3f.UNIT_Y);
667
fAWdU[1] = FastMath.abs(
fWdU
[1]);
670
if (fADdU[1] > yExtent && fDdU[1] *
fWdU
[1] >= 0.0) {
675
fWdU
[2] = ray.getDirection().dot(Vector3f.UNIT_Z);
676
fAWdU[2] = FastMath.abs(
fWdU
[2]);
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/util/
TempVars.java
206
public final float[]
fWdU
= new float[3];
Completed in 1601 milliseconds