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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java 134 protected float frustumNear;
225 frustumNear = 1.0f;
299 frustumNear = cam.frustumNear;
528 return frustumNear;
534 * @param frustumNear the value of the near frustum plane.
536 public void setFrustumNear(float frustumNear) {
537 this.frustumNear = frustumNear;
746 frustumNear = near
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  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java 351 float frustumNear = Math.max(viewCam.getFrustumNear(), 0.001f);
352 ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, 1.0f, points);
359 PssmShadowUtil.updateFrustumSplits(splitsArray, frustumNear, zFar, lambda);

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