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Searched
refs:getActiveTexture
(Results
1 - 7
of
7
) sorted by null
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h
92
int
getActiveTexture
() const { return m_activeTexture; }
263
GLint tex =
getActiveTexture
() + GL_TEXTURE0;
317
const GLClientState::VertexAttribState *state = getState(
getActiveTexture
() + GLClientState::TEXCOORD0_LOCATION);
323
const GLClientState::VertexAttribState *state = getState(
getActiveTexture
() + GLClientState::TEXCOORD0_LOCATION);
329
const GLClientState::VertexAttribState *state = getState(
getActiveTexture
() + GLClientState::TEXCOORD0_LOCATION);
401
const GLClientState::VertexAttribState *state = getState(
getActiveTexture
()+GLClientState::TEXCOORD0_LOCATION);
GLClientState.cpp
178
state = getState(
getActiveTexture
() + GLClientState::TEXCOORD0_LOCATION);
/sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h
92
int
getActiveTexture
() const { return m_activeTexture; }
263
GLint tex =
getActiveTexture
() + GL_TEXTURE0;
317
const GLClientState::VertexAttribState *state = getState(
getActiveTexture
() + GLClientState::TEXCOORD0_LOCATION);
323
const GLClientState::VertexAttribState *state = getState(
getActiveTexture
() + GLClientState::TEXCOORD0_LOCATION);
329
const GLClientState::VertexAttribState *state = getState(
getActiveTexture
() + GLClientState::TEXCOORD0_LOCATION);
401
const GLClientState::VertexAttribState *state = getState(
getActiveTexture
()+GLClientState::TEXCOORD0_LOCATION);
GLClientState.cpp
178
state = getState(
getActiveTexture
() + GLClientState::TEXCOORD0_LOCATION);
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.h
39
GLenum
getActiveTexture
() { return GL_TEXTURE0 + m_activeTexture;};
/sdk/emulator/opengl/tests/ut_renderer/
RendererContext.h
47
GLenum
getActiveTexture
() { return GL_TEXTURE0 + m_activeTexture; }
RenderingThread.cpp
178
m_glActiveTexture(m_currentContext->
getActiveTexture
());
Completed in 294 milliseconds