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Searched
refs:getInputChannelName
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/core/jni/
android_view_InputEventReceiver.cpp
81
const char*
getInputChannelName
() {
96
ALOGD("channel '%s' ~ Initializing input event receiver.",
getInputChannelName
());
112
ALOGD("channel '%s' ~ Disposing input event receiver.",
getInputChannelName
());
120
ALOGD("channel '%s' ~ Finished input event.",
getInputChannelName
());
128
"Enqueued for later.",
getInputChannelName
());
140
getInputChannelName
(), status);
164
"events=0x%x",
getInputChannelName
(), events);
186
getInputChannelName
(), i, mFinishQueue.size());
192
getInputChannelName
(), status);
205
getInputChannelName
(), mFinishQueue.size())
[
all
...]
android_view_InputEventSender.cpp
70
const char*
getInputChannelName
() {
86
ALOGD("channel '%s' ~ Initializing input event sender.",
getInputChannelName
());
103
ALOGD("channel '%s' ~ Disposing input event sender.",
getInputChannelName
());
111
ALOGD("channel '%s' ~ Sending key event, seq=%u.",
getInputChannelName
(), seq);
121
getInputChannelName
(), status);
130
ALOGD("channel '%s' ~ Sending motion event, seq=%u.",
getInputChannelName
(), seq);
146
getInputChannelName
(), status);
161
"events=0x%x",
getInputChannelName
(), events);
168
"events=0x%x",
getInputChannelName
(), events);
180
ALOGD("channel '%s' ~ Receiving finished signals.",
getInputChannelName
());
[
all
...]
/frameworks/base/services/input/
InputDispatcher.cpp
[
all
...]
InputDispatcher.h
823
inline const char*
getInputChannelName
() const { return inputChannel->getName().string(); }
[
all
...]
Completed in 212 milliseconds