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  /frameworks/base/services/input/
SpriteController.cpp 79 bool wasEmpty = mLocked.invalidatedSprites.isEmpty();
80 mLocked.invalidatedSprites.push(sprite);
120 numSprites = mLocked.invalidatedSprites.size();
122 const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i);
127 mLocked.invalidatedSprites.clear();
SpriteController.h 274 Vector<sp<SpriteImpl> > invalidatedSprites;

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