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    Searched refs:lum (Results 1 - 13 of 13) sorted by null

  /packages/apps/Gallery2/jni/filters/
highlight.c 27 jfloat* lum = (*env)->GetFloatArrayElements(env, luminanceMap,0); local
34 hsv[0] = (unsigned short) clampMax(lum[((255*v)/4080)]*4080,4080);
  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_yuv_sw.c 108 unsigned char *lum, unsigned char *cr,
112 unsigned char *lum, unsigned char *cr,
126 unsigned char *lum, unsigned char *cr,
130 unsigned char *lum, unsigned char *cr,
136 unsigned char *lum, unsigned char *cr,
151 lum2 = lum + cols;
169 L = *lum++;
174 L = *lum++;
198 lum += cols;
206 unsigned char *lum, unsigned char *cr
1173 Uint8 *lum, *Cr, *Cb; local
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SDL_yuv_mmx.c 75 It is a requirement that the cr/cb/lum are 8 byte aligned and
81 unsigned char *lum, unsigned char *cr,
88 unsigned char* y = lum +cols*rows; // Pointer to the end
125 // L2=lum+cols
181 // process lower lum
213 "addl $4,%2\n" // lum+4
223 "addl %4,%2\n" // lum += cols
233 : "m" (cr), "r"(cb),"r"(lum),
242 unsigned char *lum, unsigned char *cr,
249 unsigned char* y = lum +cols*rows; /* Pointer to the end *
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  /frameworks/av/media/libstagefright/codecs/on2/h264dec/source/
h264bsd_image.c 87 u32 *lum, *cb, *cr; local
99 /*lint -save -e826 lum, cb and cr used to copy 4 bytes at the time, disable
101 lum = (u32*)image->luma;
104 ASSERT(!((u32)lum&0x3));
115 *lum++ = tmp1;
116 *lum++ = tmp2;
119 *lum++ = tmp1;
120 *lum++ = tmp2;
121 lum += width-4;
179 u8 *lum, *cb, *cr local
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  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
histogram.rs 40 int lum = (77 * c.r + 150 * c.g + 29 * c.b) >> 8;
42 int old = rsGetElementAt_int(gSums, lum, y);
43 rsSetElementAt_int(gSums, old+1, lum, y);
  /external/chromium_org/third_party/skia/src/core/
SkMaskGamma.h 57 U8CPU lum = base; local
59 lum |= base >> i;
61 return lum;
114 U8CPU lum = sk_t_scale255<MAX_LUM_BITS>(i); local
115 SkTMaskGamma_build_correcting_lut(fGammaTables[i], lum, contrast,
SkPaint.cpp 1781 U8CPU lum = SkColorSpaceLuminance::computeLuminance(rec->getPaintGamma(), color); local
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  /external/skia/src/core/
SkMaskGamma.h 57 U8CPU lum = base; local
59 lum |= base >> i;
61 return lum;
114 U8CPU lum = sk_t_scale255<MAX_LUM_BITS>(i); local
115 SkTMaskGamma_build_correcting_lut(fGammaTables[i], lum, contrast,
SkPaint.cpp 1792 U8CPU lum = SkColorSpaceLuminance::computeLuminance(rec->getPaintGamma(), color); local
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  /external/qemu/distrib/sdl-1.2.15/src/video/ps3/
SDL_ps3yuv.c 223 Uint8 *lum, *Cr, *Cb; local
242 lum = (Uint8 *)overlay->pixels[0];
247 lum = (Uint8 *)overlay->pixels[0];
270 hwdata->scaler_parms->y_plane = lum;
286 hwdata->converter_parms->y_plane = lum;
  /external/qemu/distrib/sdl-1.2.15/src/video/ps2gs/
SDL_gsyuv.c 324 Uint32 *lum, *Cr, *Cb; local
336 lum = (Uint32 *)overlay->pixels[0];
341 lum = (Uint32 *)overlay->pixels[0];
354 lum_src = lum;
385 lum += lum_pitch * 16;
  /frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
vlc_encode.cpp 169 Int IntraDC_dpcm(Int val, Int lum, BitstreamEncVideo *bitstream);
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  /external/pixman/pixman/
pixman-combine32.c 834 * LUM (C) = 0.3 × Cred + 0.59 × Cgreen + 0.11 × Cblue
837 * l = LUM (C)
847 * d = l ? LUM (C)
864 * multiplied by a real number. LUM and SAT are linear:
866 * LUM (r × C) = r × LUM (C) SAT (r * C) = r * SAT (C)
887 * = r × clip_color ( C + l - LUM (C), a)
889 * = clip_color ( r * C + r × l - r * LUM (C), r * a)
910 * = a_s * a_d * set_lum (S/a_s, LUM (D/a_d), 1)
911 * = set_lum (S * a_d, a_s * LUM (D), a_s * a_d
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