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    Searched refs:mColorTargets (Results 1 - 4 of 4) sorted by null

  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 34 mColorTargets = new DrvAllocation*[mColorTargetsCount];
36 mColorTargets[i] = 0;
46 delete [] mColorTargets;
94 if (mColorTargets[i] != NULL) {
95 if (mColorTargets[i]->textureID) {
97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
118 if (mColorTargets[i] != NULL) {
129 if(mColorTargets[0] && mColorTargets[0]->wnd)
    [all...]
rsdFrameBufferObj.h 31 mColorTargets[index] = color;
44 DrvAllocation **mColorTargets;
  /frameworks/rs/
rsFBOCache.cpp 30 mColorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount];
36 delete[] mColorTargets;
58 mColorTargets[slot].set(a);
77 mColorTargets[i].set(NULL);
rsFBOCache.h 56 ObjectBaseRef<Allocation> *mColorTargets;

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