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Searched
refs:mCurrentMatrixTarget
(Results
1 - 2
of
2
) sorted by null
/external/eigen/demos/opengl/
gpuhelper.h
63
inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(
mCurrentMatrixTarget
=matrixTarget);}
105
GLenum
mCurrentMatrixTarget
;
136
if (matrixTarget !=
mCurrentMatrixTarget
)
137
glMatrixMode(
mCurrentMatrixTarget
=matrixTarget);
gpuhelper.cpp
23
mCurrentMatrixTarget
= 0;
Completed in 213 milliseconds