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    Searched refs:mMeshes (Results 1 - 8 of 8) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/
Scene.cpp 50 for (size_t i = 0; i < mMeshes.size(); i++) {
51 delete mMeshes[i];
Scene.h 43 android::Vector<Mesh*> mMeshes;
  /frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/
FBOSyncRS.java 63 private ScriptField_MeshInfo mMeshes;
141 mMeshes = new ScriptField_MeshInfo(mRS, numMeshes);
147 mMeshes.set_mMesh(i, mesh, false);
148 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
151 mMeshes.copyAll();
156 mScript.bind_gMeshes(mMeshes);
FBOTestRS.java 62 private ScriptField_MeshInfo mMeshes;
140 mMeshes = new ScriptField_MeshInfo(mRS, numMeshes);
146 mMeshes.set_mMesh(i, mesh, false);
147 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
150 mMeshes.copyAll();
155 mScript.bind_gMeshes(mMeshes);
  /frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
SimpleModelRS.java 57 private ScriptField_MeshInfo mMeshes;
139 mMeshes = new ScriptField_MeshInfo(mRS, numMeshes);
145 mMeshes.set_mMesh(i, mesh, false);
146 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
149 mMeshes.copyAll();
154 mScript.bind_gMeshes(mMeshes);
  /frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
ShadersTestRS.java 69 private ScriptField_MeshInfo mMeshes;
152 mMeshes = new ScriptField_MeshInfo(mRS, numMeshes);
158 mMeshes.set_mMesh(i, mesh, false);
159 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
162 mMeshes.copyAll();
167 mScript.bind_gMeshes(mMeshes);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 123 mMeshes.add(GLUtils::loadMesh("mesh/fish.cob"));
124 mMeshes.add(GLUtils::loadMesh("mesh/plane.cob"));
149 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]);
169 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[0]);
179 meshNode = new WaterMeshNode(mMeshes[1], frame, mTextureIds[2], mTextureIds[3]);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 125 mMeshes.add(GLUtils::loadMesh("mesh/plane.cob"));
126 mMeshes.add(GLUtils::loadMesh("mesh/arc.cob"));
157 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]);
163 meshNode = new BlurMeshNode(mMeshes[0], mTextureIds[0], mTextureIds[1], mTextureIds[2],
173 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[2]);

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