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    Searched refs:mPassThroughPS (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
SwapChain11.h 74 ID3D11PixelShader *mPassThroughPS;
SwapChain11.cpp 36 mPassThroughPS = NULL;
123 if (mPassThroughPS)
125 mPassThroughPS->Release();
126 mPassThroughPS = NULL;
544 ASSERT(mPassThroughIL == NULL && mPassThroughVS == NULL && mPassThroughPS == NULL);
591 result = device->CreatePixelShader(g_PS_PassthroughRGBA, sizeof(g_PS_PassthroughRGBA), NULL, &mPassThroughPS);
593 d3d11::SetDebugName(mPassThroughPS, "Swap chain pass through pixel shader");
651 deviceContext->PSSetShader(mPassThroughPS, NULL, 0);

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