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Searched
refs:mSmooth
(Results
1 - 3
of
3
) sorted by null
/system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp
106
mSmooth
= GGL_READ_NEEDS(SHADE, needs.n) != 0;
175
info.smooth =
mSmooth
&& info.iterated;
631
if (
mSmooth
&& !parts.iterated_packed) {
653
if (
mSmooth
) {
[
all
...]
GGLAssembler.h
535
int
mSmooth
;
texturing.cpp
48
if (
mSmooth
) {
49
// NOTE: we could take this case in the mDithering + !
mSmooth
case,
68
if (!
mSmooth
) {
201
// this implies
mSmooth
[
all
...]
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