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Searched
refs:mTileState
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
TiledImageRenderer.java
483
if (tile.
mTileState
== STATE_ACTIVATED) {
484
tile.
mTileState
= STATE_IN_QUEUE;
494
if (tile.
mTileState
!= STATE_IN_QUEUE) {
497
tile.
mTileState
= STATE_DECODING;
501
if (tile.
mTileState
== STATE_RECYCLING) {
502
tile.
mTileState
= STATE_RECYCLED;
510
tile.
mTileState
= decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL;
523
tile.
mTileState
= STATE_ACTIVATED;
533
if (tile.
mTileState
== STATE_DECODING) {
534
tile.
mTileState
= STATE_RECYCLING
[
all
...]
/packages/apps/Gallery2/src/com/android/photos/views/
TiledImageRenderer.java
483
if (tile.
mTileState
== STATE_ACTIVATED) {
484
tile.
mTileState
= STATE_IN_QUEUE;
494
if (tile.
mTileState
!= STATE_IN_QUEUE) {
497
tile.
mTileState
= STATE_DECODING;
501
if (tile.
mTileState
== STATE_RECYCLING) {
502
tile.
mTileState
= STATE_RECYCLED;
510
tile.
mTileState
= decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL;
523
tile.
mTileState
= STATE_ACTIVATED;
533
if (tile.
mTileState
== STATE_DECODING) {
534
tile.
mTileState
= STATE_RECYCLING
[
all
...]
/packages/apps/Launcher3/WallpaperPicker/src/com/android/photos/views/
TiledImageRenderer.java
483
if (tile.
mTileState
== STATE_ACTIVATED) {
484
tile.
mTileState
= STATE_IN_QUEUE;
494
if (tile.
mTileState
!= STATE_IN_QUEUE) {
497
tile.
mTileState
= STATE_DECODING;
501
if (tile.
mTileState
== STATE_RECYCLING) {
502
tile.
mTileState
= STATE_RECYCLED;
510
tile.
mTileState
= decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL;
523
tile.
mTileState
= STATE_ACTIVATED;
533
if (tile.
mTileState
== STATE_DECODING) {
534
tile.
mTileState
= STATE_RECYCLING
[
all
...]
/packages/apps/Gallery2/src/com/android/gallery3d/ui/
TileImageView.java
486
if (tile.
mTileState
== STATE_ACTIVATED) {
487
tile.
mTileState
= STATE_IN_QUEUE;
494
if (tile.
mTileState
!= STATE_IN_QUEUE) return false;
495
tile.
mTileState
= STATE_DECODING;
499
if (tile.
mTileState
== STATE_RECYCLING) {
500
tile.
mTileState
= STATE_RECYCLED;
508
tile.
mTileState
= decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL;
516
tile.
mTileState
= STATE_ACTIVATED;
524
if (tile.
mTileState
== STATE_DECODING) {
525
tile.
mTileState
= STATE_RECYCLING
[
all
...]
Completed in 43 milliseconds