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  /frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
TiledImageRenderer.java 483 if (tile.mTileState == STATE_ACTIVATED) {
484 tile.mTileState = STATE_IN_QUEUE;
494 if (tile.mTileState != STATE_IN_QUEUE) {
497 tile.mTileState = STATE_DECODING;
501 if (tile.mTileState == STATE_RECYCLING) {
502 tile.mTileState = STATE_RECYCLED;
510 tile.mTileState = decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL;
523 tile.mTileState = STATE_ACTIVATED;
533 if (tile.mTileState == STATE_DECODING) {
534 tile.mTileState = STATE_RECYCLING
    [all...]
  /packages/apps/Gallery2/src/com/android/photos/views/
TiledImageRenderer.java 483 if (tile.mTileState == STATE_ACTIVATED) {
484 tile.mTileState = STATE_IN_QUEUE;
494 if (tile.mTileState != STATE_IN_QUEUE) {
497 tile.mTileState = STATE_DECODING;
501 if (tile.mTileState == STATE_RECYCLING) {
502 tile.mTileState = STATE_RECYCLED;
510 tile.mTileState = decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL;
523 tile.mTileState = STATE_ACTIVATED;
533 if (tile.mTileState == STATE_DECODING) {
534 tile.mTileState = STATE_RECYCLING
    [all...]
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/photos/views/
TiledImageRenderer.java 483 if (tile.mTileState == STATE_ACTIVATED) {
484 tile.mTileState = STATE_IN_QUEUE;
494 if (tile.mTileState != STATE_IN_QUEUE) {
497 tile.mTileState = STATE_DECODING;
501 if (tile.mTileState == STATE_RECYCLING) {
502 tile.mTileState = STATE_RECYCLED;
510 tile.mTileState = decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL;
523 tile.mTileState = STATE_ACTIVATED;
533 if (tile.mTileState == STATE_DECODING) {
534 tile.mTileState = STATE_RECYCLING
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
TileImageView.java 486 if (tile.mTileState == STATE_ACTIVATED) {
487 tile.mTileState = STATE_IN_QUEUE;
494 if (tile.mTileState != STATE_IN_QUEUE) return false;
495 tile.mTileState = STATE_DECODING;
499 if (tile.mTileState == STATE_RECYCLING) {
500 tile.mTileState = STATE_RECYCLED;
508 tile.mTileState = decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL;
516 tile.mTileState = STATE_ACTIVATED;
524 if (tile.mTileState == STATE_DECODING) {
525 tile.mTileState = STATE_RECYCLING
    [all...]

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