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    Searched refs:mTransformHint (Results 1 - 4 of 4) sorted by null

  /frameworks/native/include/gui/
BufferQueue.h 564 // mTransformHint is used to optimize for screen rotations
565 uint32_t mTransformHint;
Surface.h 229 // mTransformHint is the transform probably applied to buffers of this
231 uint32_t mTransformHint;
  /frameworks/native/libs/gui/
BufferQueue.cpp 83 mTransformHint(0)
135 mTransformHint = hint;
598 output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
683 output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size());
794 mDefaultHeight, mDefaultBufferFormat, mTransformHint,
    [all...]
Surface.cpp 72 mTransformHint = 0;
293 output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
333 *value = mTransformHint;
499 output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,

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