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Searched
refs:mUsesFrontFacing
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/
Shader.h
105
bool
mUsesFrontFacing
;
Shader.cpp
305
mUsesFrontFacing
= strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL;
339
mUsesFrontFacing
= false;
ProgramBinary.cpp
[
all
...]
/external/chromium_org/third_party/angle/src/compiler/
OutputHLSL.h
109
bool
mUsesFrontFacing
;
OutputHLSL.cpp
57
mUsesFrontFacing
= false;
244
if (
mUsesFrontFacing
)
277
if (mUsesFragCoord ||
mUsesFrontFacing
)
296
if (mUsesFragCoord ||
mUsesFrontFacing
)
838
if (
mUsesFrontFacing
)
[
all
...]
Completed in 91 milliseconds