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Searched
refs:m_clientActiveTexture
(Results
1 - 3
of
3
) sorted by null
/sdk/emulator/opengl/tests/ut_renderer/
RendererContext.h
57
void setClientActiveTexture(GLenum texture) {
m_clientActiveTexture
= texture - GL_TEXTURE0; }
58
GLenum getClientActiveTexture() { return
m_clientActiveTexture
+ GL_TEXTURE0; }
74
m_clientStateEnable[4 +
m_clientActiveTexture
] = enable;
111
m_clientActiveTexture
= 0;
122
int
m_clientActiveTexture
;
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.h
40
GLenum getClientActiveTexture() { return GL_TEXTURE0 +
m_clientActiveTexture
;};
65
unsigned int
m_clientActiveTexture
;
GLEScmContext.cpp
32
m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[
m_clientActiveTexture
];
42
GLEScmContext::GLEScmContext():GLEScontext(),m_texCoords(NULL),m_pointsIndex(-1),
m_clientActiveTexture
(0) {
56
m_clientActiveTexture
= tex - GL_TEXTURE0;
57
m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[
m_clientActiveTexture
];
120
unsigned int activeTexture =
m_clientActiveTexture
+ GL_TEXTURE0;
Completed in 430 milliseconds