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    Searched refs:m_clientActiveTexture (Results 1 - 3 of 3) sorted by null

  /sdk/emulator/opengl/tests/ut_renderer/
RendererContext.h 57 void setClientActiveTexture(GLenum texture) { m_clientActiveTexture = texture - GL_TEXTURE0; }
58 GLenum getClientActiveTexture() { return m_clientActiveTexture + GL_TEXTURE0; }
74 m_clientStateEnable[4 + m_clientActiveTexture] = enable;
111 m_clientActiveTexture = 0;
122 int m_clientActiveTexture;
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.h 40 GLenum getClientActiveTexture() { return GL_TEXTURE0 + m_clientActiveTexture;};
65 unsigned int m_clientActiveTexture;
GLEScmContext.cpp 32 m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture];
42 GLEScmContext::GLEScmContext():GLEScontext(),m_texCoords(NULL),m_pointsIndex(-1), m_clientActiveTexture(0) {
56 m_clientActiveTexture = tex - GL_TEXTURE0;
57 m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture];
120 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0;

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