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Searched
refs:m_currentPosX
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/third_party/WebKit/Source/platform/scroll/
ScrollAnimator.cpp
45
,
m_currentPosX
(0)
56
float* currentPos = (orientation == HorizontalScrollbar) ? &
m_currentPosX
: &m_currentPosY;
70
FloatSize delta = FloatSize(offset.x() -
m_currentPosX
, offset.y() - m_currentPosY);
71
m_currentPosX
= offset.x();
129
m_currentPosX
= position.x();
135
return FloatPoint(
m_currentPosX
, m_currentPosY);
140
m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(
m_currentPosX
, m_currentPosY));
ScrollAnimator.h
110
float
m_currentPosX
; // We avoid using a FloatPoint in order to reduce
ScrollAnimatorNone.cpp
369
, m_horizontalData(this, &
m_currentPosX
, scrollableArea->visibleWidth())
/external/chromium_org/third_party/WebKit/Source/platform/mac/
ScrollAnimatorMac.mm
660
float currentPos = orientation == HorizontalScrollbar ?
m_currentPosX
: m_currentPosY;
670
newPoint = orientation == HorizontalScrollbar ? NSMakePoint(newPos, m_currentPosY) : NSMakePoint(
m_currentPosX
, newPos);
700
bool positionChanged = adjustedPosition.x() !=
m_currentPosX
|| adjustedPosition.y() != m_currentPosY;
704
FloatSize delta = FloatSize(adjustedPosition.x() -
m_currentPosX
, adjustedPosition.y() - m_currentPosY);
706
m_currentPosX
= adjustedPosition.x();
[
all
...]
/external/chromium_org/third_party/WebKit/Source/web/tests/
ScrollAnimatorNoneTest.cpp
89
float currentX() { return
m_currentPosX
; }
98
m_currentPosX
= 0;
[
all
...]
Completed in 56 milliseconds