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  /sdk/emulator/opengl/tests/ut_renderer/
RendererContext.cpp 51 m_tex2DBind[m_activeTexture] = texture;
56 return m_tex2DBind[m_activeTexture];
62 r->texture = m_tex2DBind[m_activeTexture];
RendererContext.h 112 memset(m_tex2DBind, 0, 8*sizeof(GLuint));
119 int m_tex2DBind[8];

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