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Searched
refs:m_tex2DBind
(Results
1 - 2
of
2
) sorted by null
/sdk/emulator/opengl/tests/ut_renderer/
RendererContext.cpp
51
m_tex2DBind
[m_activeTexture] = texture;
56
return
m_tex2DBind
[m_activeTexture];
62
r->texture =
m_tex2DBind
[m_activeTexture];
RendererContext.h
112
memset(
m_tex2DBind
, 0, 8*sizeof(GLuint));
119
int
m_tex2DBind
[8];
Completed in 31 milliseconds