/external/chromium_org/tools/git/ |
mass-rename.sh | 6 # mass-rename: update source files (gyp lists, #includes) to reflect 11 # 2) *without committing*, ./tools/git/mass-rename.sh 17 python $DIR/mass-rename.py "$*"
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag [all...] |
/packages/apps/Camera/jni/feature_mos/src/mosaic/ |
Geometry.h | 67 double &mass, double ¢X, double ¢Y) 78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a 82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b 89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a 93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a 98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3 117 // the mass is the base * height 120 mass = len1 * sqrt(dx * dx + dy * dy); 124 mass = fabs( (y1 - y0) * (x2 - x0) );
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/packages/apps/Camera2/jni/feature_mos/src/mosaic/ |
Geometry.h | 67 double &mass, double ¢X, double ¢Y) 78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a 82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b 89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a 93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a 98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3 117 // the mass is the base * height 120 mass = len1 * sqrt(dx * dx + dy * dy); 124 mass = fabs( (y1 - y0) * (x2 - x0) );
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/ |
Geometry.h | 67 double &mass, double ¢X, double ¢Y) 78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a 82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b 89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a 93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a 98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3 117 // the mass is the base * height 120 mass = len1 * sqrt(dx * dx + dy * dy); 124 mass = fabs( (y1 - y0) * (x2 - x0) );
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
PhysicsRigidBody.java | 65 protected float mass = 1.0f; field in class:PhysicsRigidBody 82 public PhysicsRigidBody(CollisionShape shape, float mass) { 84 this.mass = mass; 93 if (collisionShape instanceof MeshCollisionShape && mass != 0) { 105 objectId = createRigidBody(mass, motionState.getObjectId(), collisionShape.getObjectId()); 116 private native long createRigidBody(float mass, long motionStateId, long collisionShapeId); 119 if (mass == 0.0f) { 309 return mass; 313 * Sets the mass of this PhysicsRigidBody, objects with mass=0 are static 733 float mass = capsule.readFloat("mass", 1.0f); local [all...] |
PhysicsVehicle.java | 81 public PhysicsVehicle(CollisionShape shape, float mass) { 82 super(shape, mass); 256 * You should also try lowering the vehicle's centre of mass
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
PhysicsRigidBody.java | 70 protected float mass = 1.0f; field in class:PhysicsRigidBody 92 public PhysicsRigidBody(CollisionShape shape, float mass) { 94 this.mass = mass; 103 if(collisionShape instanceof MeshCollisionShape && mass != 0){ 122 collisionShape.calculateLocalInertia(mass, localInertia); 124 constructionInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), localInertia); 126 constructionInfo.mass = mass; 134 if (mass == 0.0f) 684 float mass = capsule.readFloat("mass", 1.0f); local [all...] |
PhysicsVehicle.java | 81 public PhysicsVehicle(CollisionShape shape, float mass) { 82 super(shape, mass); 246 * You should also try lowering the vehicle's centre of mass
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
RigidBodyControl.java | 47 * @param mass When not 0, a HullCollisionShape is generated, otherwise a MeshCollisionShape is used. For geometries with box or sphere meshes the proper box or sphere collision shape is used. 49 public RigidBodyControl(float mass) { 50 this.mass = mass; 54 * Creates a new PhysicsNode with the supplied collision shape and mass 1 61 public RigidBodyControl(CollisionShape shape, float mass) { 62 super(shape, mass); 66 RigidBodyControl control = new RigidBodyControl(collisionShape, mass); 83 if (mass > 0) { 129 if (mass > 0) [all...] |
VehicleControl.java | 49 public VehicleControl(CollisionShape shape, float mass) { 50 super(shape, mass); 85 VehicleControl control = new VehicleControl(collisionShape, mass);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
CollisionShape.java | 57 public void calculateLocalInertia(float mass, javax.vecmath.Vector3f vector) { 64 cShape.calculateLocalInertia(mass, vector);
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/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/ |
world.js | 41 var mass = body['mass']; 48 if (mass == undefined) { 49 console.log('Body needs a mass.');
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scenes.js | 27 body.mass = 1.0; 55 body.mass = 1.0; 98 body.mass = 1.0; 117 body.mass = 1.0; 181 body.mass = 1.0;
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
PhysicsHoverControl.java | 92 public PhysicsHoverControl(CollisionShape shape, float mass) { 93 super(shape, mass); 143 applyTorque(tempVect1.set(0, -mass * 20, 0)); 145 applyTorque(tempVect1.set(0, mass * 20, 0)); 155 applyForce(counter.multLocal(mass * 10), Vector3f.ZERO); 164 applyForce(linearVelocity.mult(mass * 10), Vector3f.ZERO);
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BombControl.java | 46 public BombControl(CollisionShape shape, float mass) { 47 super(shape, mass); 51 public BombControl(AssetManager manager, CollisionShape shape, float mass) { 52 super(shape, mass);
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PhysicsTestHelper.java | 161 * @param mass 164 public static Node createPhysicsTestNode(AssetManager manager, CollisionShape shape, float mass) { 166 RigidBodyControl control = new RigidBodyControl(shape, mass);
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TestFancyCar.java | 158 final float mass = 400; local 170 player = new VehicleControl(carHull, mass);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 351 float mass = 10.f; local 358 totalForce[0] = -mPos[0] * springStrength - mVel[0]*frictionCoeff + gMultiplier*mGForce[0]*mass; 359 totalForce[1] = -mPos[1] * springStrength - mVel[1]*frictionCoeff + gMultiplier*mGForce[1]*mass; 360 totalForce[2] = -mPos[2] * springStrength - mVel[2]*frictionCoeff + gMultiplier*mGForce[2]*mass; 363 accel[0] = totalForce[0]/mass; 364 accel[1] = totalForce[1]/mass; 365 accel[2] = totalForce[2]/mass;
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/external/replicaisland/src/com/replica/replicaisland/ |
PhysicsComponent.java | 21 * calculation based on mass, impulses, friction, and collisions. 229 public void setMass(float mass) { 230 mMass = mass;
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/packages/experimental/DreamTheater/src/com/android/dreamtheater/ |
BouncyDroid.java | 203 final float mass = 100; local 204 mBody = new World.Body(mass, new World.Vec(200,200)); 227 mBody.applyForce(new World.Vec(0, mass * World.GRAVITY));
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/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_objects_PhysicsRigidBody.cpp | 50 (JNIEnv *env, jobject object, jfloat mass, jlong motionstatId, jlong shapeId) { 55 shape->calculateLocalInertia(mass, localInertia); 56 btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia); 328 (JNIEnv *env, jobject object, jlong bodyId, jlong shapeId, jfloat mass) { 337 shape->calculateLocalInertia(mass, localInertia); 338 body->setMassProps(mass, localInertia); [all...] |
/frameworks/ex/carousel/java/com/android/ex/carousel/ |
carousel.rs | [all...] |