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Searched
refs:mvui
(Results
1 - 3
of
3
) sorted by null
/frameworks/native/opengl/libagl/
light.cpp
225
c->transforms.
mvui
.point4(&c->transforms.
mvui
,
234
c->transforms.
mvui
.point3(&c->transforms.
mvui
,
360
c->transforms.
mvui
.point3(&c->transforms.
mvui
, &n, &n);
364
// GL_NORMALIZE. We could optimize this by scaling
mvui
544
ogles_validate_transform(c, transform_state_t::
MVUI
);
545
transform_t&
mvui
= c->transforms.
mvui
;
local
[
all
...]
matrix.cpp
76
transform_state_t::
MVUI
|
82
c->transforms.
mvui
.loadIdentity();
146
// Validate the
mvui
(for normal transformation)
147
if (dirty & transform_state_t::
MVUI
) {
498
case GL_MODELVIEW: dirty |= MODELVIEW | MVP |
MVUI
| MVIT; break;
617
GLfixed* const x =
mvui
.matrix.m;
629
mvui
.picker();
context.h
486
MVUI
= 0x10,
504
mvui_transform_t
mvui
;
member in struct:android::gl::transform_state_t
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