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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/modulator/
Modulator.java 30 package com.jme3.terrain.noise.modulator;
NoiseModulator.java 30 package com.jme3.terrain.noise.modulator;
CatRom2.java 30 package com.jme3.terrain.noise.modulator;
35 import com.jme3.terrain.noise.ShaderUtils;
  /external/chromium_org/third_party/opus/src/silk/fixed/
regularize_correlations_FIX.c 34 /* Add noise to matrix diagonal */
38 opus_int32 noise, /* I Noise to add */
44 matrix_ptr( &XX[ 0 ], i, i, D ) = silk_ADD32( matrix_ptr( &XX[ 0 ], i, i, D ), noise );
46 xx[ 0 ] += noise;
  /external/chromium_org/third_party/opus/src/silk/float/
regularize_correlations_FLP.c 34 /* Add noise to matrix diagonal */
38 const silk_float noise, /* I Noise energy to add */
45 matrix_ptr( &XX[ 0 ], i, i, D ) += noise;
47 xx[ 0 ] += noise;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
Basis.java 30 package com.jme3.terrain.noise;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.modulator.Modulator;
38 * Interface for - basically 3D - noise generation algorithms, based on the
41 * The main concept is to look at noise as a basis for generating fractals.
46 * return 0; // a flat noise with 0 value everywhere
50 * or a more complex perlin noise ({@link ImprovedNoise}
Filter.java 30 package com.jme3.terrain.noise;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/
Fractal.java 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
38 * for noise fractals
FractalSum.java 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
33 import com.jme3.terrain.noise.ShaderUtils;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.basis.Noise;
39 * of the noise value with an ever decreasing (0 < roughness < 1) amplitude
43 * Note: though noise basis functions are generally designed to return value
50 public class FractalSum extends Noise implements Fractal {
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/
NoiseAggregator.java 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.Basis;
41 public class NoiseAggregator extends Noise {
Noise.java 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.modulator.Modulator;
38 import com.jme3.terrain.noise.modulator.NoiseModulator;
41 * Utility base class for Noise implementations
46 public abstract class Noise implements Basis {
FilteredBasis.java 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.filter.AbstractFilter;
38 import com.jme3.terrain.noise.modulator.Modulator;
ImprovedNoise.java 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.ShaderUtils;
34 // JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.
36 * Perlin's default implementation of Improved Perlin Noise
37 * designed to work with Noise base
39 public final class ImprovedNoise extends Noise {
46 static public float noise(float x, float y, float z) { method in class:ImprovedNoise
124 return ImprovedNoise.noise(this.scale * x, this.scale * y, this.scale * z);
  /external/libvpx/libvpx/vp9/common/
vp9_postproc.h 20 char noise[3072]; member in struct:postproc_state
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainFractalGridTest.java 13 import com.jme3.terrain.noise.ShaderUtils;
14 import com.jme3.terrain.noise.basis.FilteredBasis;
15 import com.jme3.terrain.noise.filter.IterativeFilter;
16 import com.jme3.terrain.noise.filter.OptimizedErode;
17 import com.jme3.terrain.noise.filter.PerturbFilter;
18 import com.jme3.terrain.noise.filter.SmoothFilter;
19 import com.jme3.terrain.noise.fractal.FractalSum;
20 import com.jme3.terrain.noise.modulator.NoiseModulator;
TerrainGridAlphaMapTest.java 37 import com.jme3.terrain.noise.ShaderUtils;
38 import com.jme3.terrain.noise.basis.FilteredBasis;
39 import com.jme3.terrain.noise.filter.IterativeFilter;
40 import com.jme3.terrain.noise.filter.OptimizedErode;
41 import com.jme3.terrain.noise.filter.PerturbFilter;
42 import com.jme3.terrain.noise.filter.SmoothFilter;
43 import com.jme3.terrain.noise.fractal.FractalSum;
44 import com.jme3.terrain.noise.modulator.NoiseModulator;
  /external/chromium_org/content/browser/geolocation/
osx_wifi.h 75 SInt16 noise; // Noise for the network. 0 for Adhoc. member in struct:WirelessNetworkInfo
  /external/libvpx/libvpx/vp8/common/
postproc.h 20 char noise[3072]; member in struct:postproc_state
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/
PerturbFilter.java 30 package com.jme3.terrain.noise.filter;
35 import com.jme3.terrain.noise.ShaderUtils;
36 import com.jme3.terrain.noise.fractal.FractalSum;
AbstractFilter.java 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
IterativeFilter.java 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
HydraulicErodeFilter.java 30 package com.jme3.terrain.noise.filter;
34 import com.jme3.terrain.noise.Basis;
  /hardware/invensense/60xx/mlsdk/mllite/
compass.h 53 float noise; member in struct:yas_adaptive_filter
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_binascii.py 94 noise = fillers
95 ratio = len(line) // len(noise)
97 while line and noise:
98 if len(line) // len(noise) > ratio:
101 c, noise = noise[0], noise[1:]
103 return res + noise + line
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_binascii.py 94 noise = fillers
95 ratio = len(line) // len(noise)
97 while line and noise:
98 if len(line) // len(noise) > ratio:
101 c, noise = noise[0], noise[1:]
103 return res + noise + line

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