/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/modulator/ |
Modulator.java | 30 package com.jme3.terrain.noise.modulator;
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NoiseModulator.java | 30 package com.jme3.terrain.noise.modulator;
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CatRom2.java | 30 package com.jme3.terrain.noise.modulator;
35 import com.jme3.terrain.noise.ShaderUtils;
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/external/chromium_org/third_party/opus/src/silk/fixed/ |
regularize_correlations_FIX.c | 34 /* Add noise to matrix diagonal */ 38 opus_int32 noise, /* I Noise to add */ 44 matrix_ptr( &XX[ 0 ], i, i, D ) = silk_ADD32( matrix_ptr( &XX[ 0 ], i, i, D ), noise ); 46 xx[ 0 ] += noise;
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/external/chromium_org/third_party/opus/src/silk/float/ |
regularize_correlations_FLP.c | 34 /* Add noise to matrix diagonal */ 38 const silk_float noise, /* I Noise energy to add */ 45 matrix_ptr( &XX[ 0 ], i, i, D ) += noise; 47 xx[ 0 ] += noise;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
Basis.java | 30 package com.jme3.terrain.noise;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.modulator.Modulator;
38 * Interface for - basically 3D - noise generation algorithms, based on the
41 * The main concept is to look at noise as a basis for generating fractals.
46 * return 0; // a flat noise with 0 value everywhere
50 * or a more complex perlin noise ({@link ImprovedNoise}
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Filter.java | 30 package com.jme3.terrain.noise;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/ |
Fractal.java | 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
38 * for noise fractals
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FractalSum.java | 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
33 import com.jme3.terrain.noise.ShaderUtils;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.basis.Noise;
39 * of the noise value with an ever decreasing (0 < roughness < 1) amplitude
43 * Note: though noise basis functions are generally designed to return value
50 public class FractalSum extends Noise implements Fractal {
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/ |
NoiseAggregator.java | 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.Basis;
41 public class NoiseAggregator extends Noise {
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Noise.java | 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.modulator.Modulator;
38 import com.jme3.terrain.noise.modulator.NoiseModulator;
41 * Utility base class for Noise implementations
46 public abstract class Noise implements Basis {
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FilteredBasis.java | 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.filter.AbstractFilter;
38 import com.jme3.terrain.noise.modulator.Modulator;
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ImprovedNoise.java | 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.ShaderUtils;
34 // JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.
36 * Perlin's default implementation of Improved Perlin Noise
37 * designed to work with Noise base
39 public final class ImprovedNoise extends Noise {
46 static public float noise(float x, float y, float z) {
method in class:ImprovedNoise 124 return ImprovedNoise.noise(this.scale * x, this.scale * y, this.scale * z);
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/external/libvpx/libvpx/vp9/common/ |
vp9_postproc.h | 20 char noise[3072]; member in struct:postproc_state
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainFractalGridTest.java | 13 import com.jme3.terrain.noise.ShaderUtils; 14 import com.jme3.terrain.noise.basis.FilteredBasis; 15 import com.jme3.terrain.noise.filter.IterativeFilter; 16 import com.jme3.terrain.noise.filter.OptimizedErode; 17 import com.jme3.terrain.noise.filter.PerturbFilter; 18 import com.jme3.terrain.noise.filter.SmoothFilter; 19 import com.jme3.terrain.noise.fractal.FractalSum; 20 import com.jme3.terrain.noise.modulator.NoiseModulator;
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TerrainGridAlphaMapTest.java | 37 import com.jme3.terrain.noise.ShaderUtils; 38 import com.jme3.terrain.noise.basis.FilteredBasis; 39 import com.jme3.terrain.noise.filter.IterativeFilter; 40 import com.jme3.terrain.noise.filter.OptimizedErode; 41 import com.jme3.terrain.noise.filter.PerturbFilter; 42 import com.jme3.terrain.noise.filter.SmoothFilter; 43 import com.jme3.terrain.noise.fractal.FractalSum; 44 import com.jme3.terrain.noise.modulator.NoiseModulator;
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/external/chromium_org/content/browser/geolocation/ |
osx_wifi.h | 75 SInt16 noise; // Noise for the network. 0 for Adhoc. member in struct:WirelessNetworkInfo
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/external/libvpx/libvpx/vp8/common/ |
postproc.h | 20 char noise[3072]; member in struct:postproc_state
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/ |
PerturbFilter.java | 30 package com.jme3.terrain.noise.filter;
35 import com.jme3.terrain.noise.ShaderUtils;
36 import com.jme3.terrain.noise.fractal.FractalSum;
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AbstractFilter.java | 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
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IterativeFilter.java | 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
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HydraulicErodeFilter.java | 30 package com.jme3.terrain.noise.filter;
34 import com.jme3.terrain.noise.Basis;
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/hardware/invensense/60xx/mlsdk/mllite/ |
compass.h | 53 float noise; member in struct:yas_adaptive_filter
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/ |
test_binascii.py | 94 noise = fillers 95 ratio = len(line) // len(noise) 97 while line and noise: 98 if len(line) // len(noise) > ratio: 101 c, noise = noise[0], noise[1:] 103 return res + noise + line
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/ |
test_binascii.py | 94 noise = fillers 95 ratio = len(line) // len(noise) 97 while line and noise: 98 if len(line) // len(noise) > ratio: 101 c, noise = noise[0], noise[1:] 103 return res + noise + line
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