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    Searched refs:numTris (Results 1 - 3 of 3) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
LodControl.java 67 private int[] numTris;
129 numTris = new int[numLevels];
131 numTris[i] = mesh.getTriangleCount(i);
139 clone.numTris = numTris != null ? numTris.clone() : null;
173 if (trisToDraw - numTris[i] < 0){
191 oc.write(numTris, "numTris", null);
201 numTris = ic.readIntArray("numTris", null)
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHTree.java 67 private int numTris;
82 pointData = new float[numTris * 3 * 3];
84 for (int i = 0; i < numTris * 3; i += 3) {
101 triIndices = new int[numTris];
102 for (int i = 0; i < numTris; i++) {
125 numTris = ib.size() / 3;
137 BoundingBox sceneBbox = createBox(0, numTris - 1);
138 root = createNode(0, numTris - 1, sceneBbox, 0);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer11.cpp     [all...]

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