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Searched
refs:numTris
(Results
1 - 3
of
3
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
LodControl.java
67
private int[]
numTris
;
129
numTris
= new int[numLevels];
131
numTris
[i] = mesh.getTriangleCount(i);
139
clone.
numTris
=
numTris
!= null ?
numTris
.clone() : null;
173
if (trisToDraw -
numTris
[i] < 0){
191
oc.write(
numTris
, "
numTris
", null);
201
numTris
= ic.readIntArray("numTris", null)
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHTree.java
67
private int
numTris
;
82
pointData = new float[
numTris
* 3 * 3];
84
for (int i = 0; i <
numTris
* 3; i += 3) {
101
triIndices = new int[
numTris
];
102
for (int i = 0; i <
numTris
; i++) {
125
numTris
= ib.size() / 3;
137
BoundingBox sceneBbox = createBox(0,
numTris
- 1);
138
root = createNode(0,
numTris
- 1, sceneBbox, 0);
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer11.cpp
[
all
...]
Completed in 1390 milliseconds