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  /frameworks/native/opengl/libagl/
light.cpp 235 &c->lighting.objViewer, &eyeViewer);
236 vnorm3(c->lighting.objViewer.v, c->lighting.objViewer.v);
238 c->lighting.objViewer = eyeViewer;
348 const vec4_t objViewer = c->lighting.objViewer;
407 h.x = d.x + objViewer.x;
408 h.y = d.y + objViewer.y;
409 h.z = d.z + objViewer.z;
context.h 327 vec4_t objViewer;

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