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  /external/replicaisland/src/com/replica/replicaisland/
NPCAnimationComponent.java 69 GameObject parentObject = (GameObject)parent;
74 idle(parentObject);
77 walk(parentObject);
80 runStart(parentObject);
83 run(parentObject);
86 shoot(parentObject);
89 jumpStart(parentObject);
92 jumpAir(parentObject);
95 takeHit(parentObject);
98 surprised(parentObject);
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PatrolComponent.java 70 GameObject parentObject = (GameObject) parent;
72 if (parentObject.getCurrentAction() == ActionType.INVALID
73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) {
74 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) {
85 updateAttack(player, parentObject);
89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE
95 hotSpot = hotSpotSystem.getHotSpot(parentObject.getCenteredPositionX(),
96 parentObject.getPosition().y + 10.0f)
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NPCComponent.java 114 GameObject parentObject = (GameObject)parent;
118 parentObject.getCurrentAction() == ActionType.HIT_REACT) {
120 pauseMovement(parentObject);
121 parentObject.getVelocity().x = -parentObject.facingDirection.x * HIT_IMPULSE;
122 parentObject.getAcceleration().x = HIT_ACCELERATION;
124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
126 if (Utils.close(parentObject.getVelocity().x, 0.0f)
127 && parentObject.touchingGround()) {
144 } else if (parentObject.life <= 0)
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SimpleCollisionComponent.java 48 GameObject parentObject = (GameObject) parent;
51 mCurrentPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY());
58 mMovementDirection, mHitPoint, mHitNormal, parentObject);
62 final float halfWidth = parentObject.width / 2.0f;
63 final float halfHeight = parentObject.height / 2.0f;
65 parentObject.getPosition().x = mHitPoint.x - halfWidth;
69 parentObject.getPosition().y = mHitPoint.y - halfHeight;
77 parentObject.setLastTouchedLeftWallTime(time);
79 parentObject.setLastTouchedRightWallTime(time)
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SleeperComponent.java 59 GameObject parentObject = (GameObject) parent;
61 if (parentObject.getCurrentAction() == ActionType.INVALID) {
62 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
69 if (camera.shaking() && camera.pointVisible(parentObject.getPosition(), parentObject.width / 2.0f)) {
72 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
80 parentObject.getImpulse().x += mAttackImpulseX * parentObject.facingDirection.x;
81 parentObject.getImpulse().y += mAttackImpulseY
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SimplePhysicsComponent.java 41 GameObject parentObject = (GameObject) parent;
43 final Vector2 impulse = parentObject.getImpulse();
44 float velocityX = parentObject.getVelocity().x + impulse.x;
45 float velocityY = parentObject.getVelocity().y + impulse.y;
47 if ((parentObject.touchingCeiling() && velocityY > 0.0f)
48 || (parentObject.touchingGround() && velocityY < 0.0f)) {
56 if ((parentObject.touchingRightWall() && velocityX > 0.0f)
57 || (parentObject.touchingLeftWall() && velocityX < 0.0f)){
65 parentObject.getVelocity().set(velocityX, velocityY);
LifetimeComponent.java 79 GameObject parentObject = (GameObject)parent;
83 die(parentObject);
92 Math.abs(parentObject.getPosition().x - camera.getFocusPositionX());
94 Math.abs(parentObject.getPosition().y - camera.getFocusPositionY());
98 die(parentObject);
103 if (parentObject.life > 0 && mVulnerableToDeathTiles) {
107 if (hotSpot.getHotSpot(parentObject.getCenteredPositionX(),
108 parentObject.getPosition().y + 10.0f) == HotSpotSystem.HotSpotType.DIE) {
109 parentObject.life = 0;
114 if (parentObject.life > 0 && mDieOnHitBackground)
    [all...]
CameraBiasComponent.java 31 GameObject parentObject = (GameObject)parent;
34 camera.addCameraBias(parentObject.getPosition());
CrusherAndouComponent.java 35 GameObject parentObject = (GameObject)parent;
38 if (parentObject.touchingGround()) {
39 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
45 mSwap.activate(parentObject);
PlayerComponent.java 118 protected void move(float time, float timeDelta, GameObject parentObject) {
174 float currentSpeed = parentObject.getVelocity().x;
179 parentObject.getVelocity().x = (currentSpeed);
184 if (parentObject.getVelocity().y + impulse.y > MAX_UPWARD_SPEED
187 if (parentObject.getVelocity().y < MAX_UPWARD_SPEED) {
188 parentObject.getVelocity().y = (MAX_UPWARD_SPEED);
202 parentObject.getVelocity().x = (postDragSpeed);
206 parentObject.getImpulse().add(impulse);
216 GameObject parentObject = (GameObject)parent;
219 mTouchingGround = parentObject.touchingGround()
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SolidSurfaceComponent.java 91 GameObject parentObject = (GameObject)parent;
92 final Vector2 position = parentObject.getPosition();
99 if (parentObject.facingDirection.x < 0.0f) {
100 start.flipHorizontal(parentObject.width);
103 if (parentObject.facingDirection.y < 0.0f) {
104 start.flipVertical(parentObject.height);
109 if (parentObject.facingDirection.x < 0.0f) {
110 end.flipHorizontal(parentObject.width);
113 if (parentObject.facingDirection.y < 0.0f) {
114 end.flipVertical(parentObject.height);
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HitPlayerComponent.java 53 GameObject parentObject = (GameObject)parent;
54 mMyPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY());
60 boolean accepted = mHitReact.receivedHit(parentObject, player, mHitType);
61 playerHitReact.hitVictim(player, parentObject, mHitType, accepted);
64 boolean accepted = playerHitReact.receivedHit(player, parentObject, mHitType);
65 mHitReact.hitVictim(parentObject, player, mHitType, accepted);
EnemyAnimationComponent.java 64 GameObject parentObject = (GameObject) parent;
65 final float velocityX = parentObject.getVelocity().x;
67 GameObject.ActionType currentAction = parentObject.getCurrentAction();
73 facePlayer(parentObject);
88 final float targetVelocityX = parentObject.getTargetVelocity().x;
92 parentObject.facingDirection.x = -1.0f;
94 parentObject.facingDirection.x = 1.0f;
120 facePlayer(parentObject);
135 private void facePlayer(GameObject parentObject) {
140 if (player.getPosition().x < parentObject.getPosition().x)
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AttackAtDistanceComponent.java 46 GameObject parentObject = (GameObject) parent;
53 mDistance.subtract(parentObject.getPosition());
58 (Utils.sign(player.getPosition().x - parentObject.getPosition().x)
59 == Utils.sign(parentObject.facingDirection.x));
62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
64 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
72 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
FixedAnimationComponent.java 36 GameObject parentObject = (GameObject)parent;
37 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class);
GenericAnimationComponent.java 36 GameObject parentObject = (GameObject) parent;
37 if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) {
38 parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x);
40 switch(parentObject.getCurrentAction()) {
GhostComponent.java 59 GameObject parentObject = (GameObject) parent;
64 if (parentObject.life > 0) {
72 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class);
79 if (parentObject.getPosition().y < -parentObject.height) {
81 parentObject.life = 0;
85 parentObject.setCurrentAction(mTargetAction);
87 camera.setTarget(parentObject);
94 parentObject.getTargetVelocity().x =
97 parentObject.getTargetVelocity().y =
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TheSourceComponent.java 60 GameObject parentObject = (GameObject)parent;
61 GameObject.ActionType currentAction = parentObject.getCurrentAction();
66 if (parentObject.life > 0) {
69 mShakeStartPosition = parentObject.getPosition().x;
70 parentObject.setCurrentAction(ActionType.IDLE);
73 parentObject.setCurrentAction(ActionType.DEATH);
93 camera.setTarget(parentObject);
97 parentObject.getPosition().y += offset;
103 float x = ((float)Math.random() - 0.5f) * (parentObject.width * 0.75f);
104 float y = ((float)Math.random() - 0.5f) * (parentObject.height * 0.75f)
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LauncherComponent.java 65 GameObject parentObject = (GameObject)parent;
74 fire(mShot, parentObject, mAngle);
77 parentObject.setCurrentAction(ActionType.ATTACK);
80 mShot.setPosition(parentObject.getPosition());
85 parentObject.setCurrentAction(ActionType.IDLE);
90 public void prepareToLaunch(GameObject object, GameObject parentObject) {
95 fire(mShot, parentObject, mAngle);
104 private void fire(GameObject object, GameObject parentObject, float mAngle) {
109 mLaunchDirection.multiply(parentObject.facingDirection);
124 final Vector2 position = parentObject.getPosition()
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ButtonAnimationComponent.java 50 GameObject parentObject = (GameObject)parent;
52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
53 parentObject.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) {
61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
SelectDialogComponent.java 42 GameObject parentObject = (GameObject)parent;
43 final Vector2 currentPosition = parentObject.getPosition();
44 if (mLastPosition.distance2(parentObject.getPosition()) > 0.0f) {
47 final int hitSpot = hotSpot.getHotSpot(parentObject.getCenteredPositionX(), currentPosition.y + 10);
BackgroundCollisionComponent.java 137 GameObject parentObject = (GameObject) parent;
138 parentObject.setBackgroundCollisionNormal(Vector2.ZERO);
149 mCurrentPosition.set(parentObject.getPosition());
171 parentObject);
174 parentObject);
179 parentObject);
182 parentObject);
235 mVerticalHitNormal, parentObject)) {
267 mHorizontalHitNormal, parentObject)) {
289 parentObject.setLastTouchedLeftWallTime(time)
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  /external/chromium_org/third_party/WebKit/Source/core/accessibility/
AXSVGRoot.cpp 50 AXObject* AXSVGRoot::parentObject() const
57 return AXRenderObject::parentObject();
AXMockObject.h 43 virtual AXObject* parentObject() const OVERRIDE { return m_parent; }
AXSVGRoot.h 49 virtual AXObject* parentObject() const OVERRIDE;

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