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Searched
refs:perspectiveMatrix
(Results
1 - 3
of
3
) sorted by null
/external/chromium_org/ui/gfx/
transform_util.cc
321
SkMatrix44
perspectiveMatrix
= matrix;
324
perspectiveMatrix
.set(3, i, 0.0);
326
perspectiveMatrix
.set(3, 3, 1.0);
330
if (std::abs(
perspectiveMatrix
.determinant()) < 1e-8)
343
// Solve the equation by inverting
perspectiveMatrix
and multiplying
346
if (!
perspectiveMatrix
.invert(&inversePerspectiveMatrix))
/external/chromium_org/third_party/WebKit/Source/platform/transforms/
TransformationMatrix.cpp
313
//
perspectiveMatrix
is used to solve for perspective, but it also provides
315
TransformationMatrix::Matrix4
perspectiveMatrix
;
316
memcpy(
perspectiveMatrix
, localMatrix, sizeof(TransformationMatrix::Matrix4));
318
perspectiveMatrix
[i][3] = 0;
319
perspectiveMatrix
[3][3] = 1;
321
if (determinant4x4(
perspectiveMatrix
) == 0)
333
// Solve the equation by inverting
perspectiveMatrix
and multiplying
337
inverse(
perspectiveMatrix
, inversePerspectiveMatrix);
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all
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/external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderObject.cpp
[
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