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    Searched refs:preserveDrawingBuffer (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLContextAttributes.idl 35 attribute boolean preserveDrawingBuffer;
WebGLContextAttributes.cpp 110 bool WebGLContextAttributes::preserveDrawingBuffer() const
112 return m_attrs.preserveDrawingBuffer;
115 void WebGLContextAttributes::setPreserveDrawingBuffer(bool preserveDrawingBuffer)
117 m_attrs.preserveDrawingBuffer = preserveDrawingBuffer;
WebGLContextAttributes.h 71 bool preserveDrawingBuffer() const;
WebGLRenderingContext.cpp 571 DrawingBuffer::PreserveDrawingBuffer preserve = m_attributes.preserveDrawingBuffer ? DrawingBuffer::Preserve : DrawingBuffer::Discard;
811 || m_attributes.preserveDrawingBuffer || (mask && m_framebufferBinding))
890 if (m_context->layerComposited() && !m_attributes.preserveDrawingBuffer) {
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  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterGlobalContext.cpp 77 attributes.preserveDrawingBuffer = true;
  /external/chromium_org/third_party/WebKit/Source/bindings/v8/custom/
V8HTMLCanvasElementCustom.cpp 78 v8::Handle<v8::String> preserveDrawingBuffer = v8AtomicString(isolate, "preserveDrawingBuffer");
79 if (jsAttributes->Has(preserveDrawingBuffer))
80 webGLAttributes->setPreserveDrawingBuffer(jsAttributes->Get(preserveDrawingBuffer)->BooleanValue());
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/
GraphicsContext3D.h 85 , preserveDrawingBuffer(false)
98 bool preserveDrawingBuffer;
126 static PassRefPtr<GraphicsContext3D> createGraphicsContextFromWebContext(PassOwnPtr<blink::WebGraphicsContext3D>, bool preserveDrawingBuffer = false);
127 static PassRefPtr<GraphicsContext3D> createGraphicsContextFromProvider(PassOwnPtr<blink::WebGraphicsContext3DProvider>, bool preserveDrawingBuffer = false);
492 GraphicsContext3D(PassOwnPtr<blink::WebGraphicsContext3D>, bool preserveDrawingBuffer);
493 GraphicsContext3D(PassOwnPtr<blink::WebGraphicsContext3DProvider>, bool preserveDrawingBuffer);
514 bool preserveDrawingBuffer() const { return m_preserveDrawingBuffer; }
GraphicsContext3D.cpp 62 GraphicsContext3D::GraphicsContext3D(PassOwnPtr<blink::WebGraphicsContext3D> webContext, bool preserveDrawingBuffer)
67 , m_preserveDrawingBuffer(preserveDrawingBuffer)
74 GraphicsContext3D::GraphicsContext3D(PassOwnPtr<blink::WebGraphicsContext3DProvider> provider, bool preserveDrawingBuffer)
79 , m_preserveDrawingBuffer(preserveDrawingBuffer)
267 return GraphicsContext3D::createGraphicsContextFromWebContext(webContext.release(), attrs.preserveDrawingBuffer);
270 PassRefPtr<GraphicsContext3D> GraphicsContext3D::createGraphicsContextFromProvider(PassOwnPtr<blink::WebGraphicsContext3DProvider> provider, bool preserveDrawingBuffer)
272 RefPtr<GraphicsContext3D> context = adoptRef(new GraphicsContext3D(provider, preserveDrawingBuffer));
276 PassRefPtr<GraphicsContext3D> GraphicsContext3D::createGraphicsContextFromWebContext(PassOwnPtr<blink::WebGraphicsContext3D> webContext, bool preserveDrawingBuffer)
278 RefPtr<GraphicsContext3D> context = adoptRef(new GraphicsContext3D(webContext, preserveDrawingBuffer));
388 attributes.preserveDrawingBuffer = m_preserveDrawingBuffer
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