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Searched
refs:r_depth
(Results
1 - 3
of
3
) sorted by null
/cts/suite/cts/deviceTests/opengl/jni/graphics/
Matrix.cpp
195
const float
r_depth
= 1.0f / (near - far);
local
200
const float C = (far + near) *
r_depth
;
201
const float D = 2.0f * (far * near *
r_depth
);
/frameworks/base/opengl/java/android/opengl/
Matrix.java
284
final float
r_depth
= 1.0f / (far - near);
local
287
final float z = -2.0f * (
r_depth
);
290
final float tz = -(far + near) *
r_depth
;
343
final float
r_depth
= 1.0f / (near - far);
local
348
final float C = (far + near) *
r_depth
;
349
final float D = 2.0f * (far * near *
r_depth
);
/frameworks/native/opengl/libagl/
matrix.cpp
827
const GLfloat
r_depth
= reciprocalf(zNear - zFar);
local
832
const GLfloat C = (zFar + zNear) *
r_depth
;
833
const GLfloat D = mul2f(zFar * zNear *
r_depth
);
867
const GLfloat
r_depth
= reciprocalf(zFar - zNear);
local
870
const GLfloat z = -mul2f(
r_depth
);
873
const GLfloat tz = -(zFar + zNear) *
r_depth
;
Completed in 1078 milliseconds