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    Searched refs:scenes (Results 1 - 7 of 7) sorted by null

  /frameworks/base/core/java/android/transition/
Scene.java 44 * This caching of layoutId-based scenes enables sharing of common scenes
56 SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag( local
58 if (scenes == null) {
59 scenes = new SparseArray<Scene>();
60 sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes);
62 Scene scene = scenes.get(layoutId);
67 scenes.put(layoutId, scene);
91 * <p>This method is hidden because layoutId-based scenes should be
204 * Scenes that are not defined with layout resources o
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  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 474 int SCENES = 0x0000FFFF;
492 /** The scenes from the file. */
493 private List<Node> scenes; field in class:BlenderKey.LoadingResults
494 /** Objects from all scenes. */
515 if ((featuresToLoad & FeaturesToLoad.SCENES) != 0) {
516 scenes = new ArrayList<Node>();
553 if (scenes != null) {
554 scenes.add(scene);
615 * This method returns all loaded scenes.
616 * @return all loaded scenes
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_context.h 56 /** Max number of scenes */
89 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */ member in struct:lp_setup_context
lp_setup.c 71 setup->scene_idx %= Elements(setup->scenes);
73 setup->scene = setup->scenes[setup->scene_idx];
743 * Note: we have to check all scenes including any scenes currently
762 for (i = 0; i < Elements(setup->scenes); i++) {
763 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
988 /* free the scenes in the 'empty' queue */
989 for (i = 0; i < Elements(setup->scenes); i++) {
990 struct lp_scene *scene = setup->scenes[i];
1038 /* create some empty scenes */
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_context.h 56 /** Max number of scenes */
89 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */ member in struct:lp_setup_context
lp_setup.c 71 setup->scene_idx %= Elements(setup->scenes);
73 setup->scene = setup->scenes[setup->scene_idx];
743 * Note: we have to check all scenes including any scenes currently
762 for (i = 0; i < Elements(setup->scenes); i++) {
763 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
988 /* free the scenes in the 'empty' queue */
989 for (i = 0; i < Elements(setup->scenes); i++) {
990 struct lp_scene *scene = setup->scenes[i];
1038 /* create some empty scenes */
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java 756 * also scenes which cast or receive shadows, by putting them into the
1038 List<Spatial> scenes = vp.getScenes(); local
1115 List<Spatial> scenes = vp.getScenes(); local
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