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Searched
refs:scenes
(Results
1 - 7
of
7
) sorted by null
/frameworks/base/core/java/android/transition/
Scene.java
44
* This caching of layoutId-based
scenes
enables sharing of common
scenes
56
SparseArray<Scene>
scenes
= (SparseArray<Scene>) sceneRoot.getTag(
local
58
if (
scenes
== null) {
59
scenes
= new SparseArray<Scene>();
60
sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache,
scenes
);
62
Scene scene =
scenes
.get(layoutId);
67
scenes
.put(layoutId, scene);
91
* <p>This method is hidden because layoutId-based
scenes
should be
204
*
Scenes
that are not defined with layout resources o
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all
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java
474
int
SCENES
= 0x0000FFFF;
492
/** The
scenes
from the file. */
493
private List<Node>
scenes
;
field in class:BlenderKey.LoadingResults
494
/** Objects from all
scenes
. */
515
if ((featuresToLoad & FeaturesToLoad.
SCENES
) != 0) {
516
scenes
= new ArrayList<Node>();
553
if (
scenes
!= null) {
554
scenes
.add(scene);
615
* This method returns all loaded
scenes
.
616
* @return all loaded
scenes
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_context.h
56
/** Max number of
scenes
*/
89
struct lp_scene *
scenes
[MAX_SCENES]; /**< all the
scenes
*/
member in struct:lp_setup_context
lp_setup.c
71
setup->scene_idx %= Elements(setup->
scenes
);
73
setup->scene = setup->
scenes
[setup->scene_idx];
743
* Note: we have to check all
scenes
including any
scenes
currently
762
for (i = 0; i < Elements(setup->
scenes
); i++) {
763
if (lp_scene_is_resource_referenced(setup->
scenes
[i], texture)) {
988
/* free the
scenes
in the 'empty' queue */
989
for (i = 0; i < Elements(setup->
scenes
); i++) {
990
struct lp_scene *scene = setup->
scenes
[i];
1038
/* create some empty
scenes
*/
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/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_context.h
56
/** Max number of
scenes
*/
89
struct lp_scene *
scenes
[MAX_SCENES]; /**< all the
scenes
*/
member in struct:lp_setup_context
lp_setup.c
71
setup->scene_idx %= Elements(setup->
scenes
);
73
setup->scene = setup->
scenes
[setup->scene_idx];
743
* Note: we have to check all
scenes
including any
scenes
currently
762
for (i = 0; i < Elements(setup->
scenes
); i++) {
763
if (lp_scene_is_resource_referenced(setup->
scenes
[i], texture)) {
988
/* free the
scenes
in the 'empty' queue */
989
for (i = 0; i < Elements(setup->
scenes
); i++) {
990
struct lp_scene *scene = setup->
scenes
[i];
1038
/* create some empty
scenes
*/
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...]
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java
756
* also
scenes
which cast or receive shadows, by putting them into the
1038
List<Spatial>
scenes
= vp.getScenes();
local
1115
List<Spatial>
scenes
= vp.getScenes();
local
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