/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_screen.h | 109 memset(&screen_caps, 0, sizeof(screen_caps)); 110 screen_caps.gs = screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0; 111 screen_caps.so = screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) > 0; 112 screen_caps.queries = screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY); 113 screen_caps.render_condition = screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER); 115 screen_caps.constant_buffers[i] = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONST_BUFFERS); 116 screen_caps.stages = 0; 121 screen_caps.stages = i + 1; 124 screen_caps.stages_with_sampling = (1 << screen_caps.stages) - 1 [all...] |
d3d11.cpp | 149 GalliumD3D11Caps screen_caps; member in struct:GalliumD3D11Screen
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d3d11_context.h | 117 caps = device->screen_caps; 131 caps = this->screen_caps; [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_screen.h | 109 memset(&screen_caps, 0, sizeof(screen_caps)); 110 screen_caps.gs = screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0; 111 screen_caps.so = screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) > 0; 112 screen_caps.queries = screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY); 113 screen_caps.render_condition = screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER); 115 screen_caps.constant_buffers[i] = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONST_BUFFERS); 116 screen_caps.stages = 0; 121 screen_caps.stages = i + 1; 124 screen_caps.stages_with_sampling = (1 << screen_caps.stages) - 1 [all...] |
d3d11.cpp | 149 GalliumD3D11Caps screen_caps; member in struct:GalliumD3D11Screen
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d3d11_context.h | 117 caps = device->screen_caps; 131 caps = this->screen_caps; [all...] |