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    Searched refs:setApplyPhysicsLocal (Results 1 - 7 of 7) sorted by null

  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestLocalPhysics.java 67 physicsSphere.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
74 physicsSphere2.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
82 physicsBox.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
89 physicsCylinder.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
96 node2.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
103 node3.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
RigidBodyControl.java 87 control.setApplyPhysicsLocal(isApplyPhysicsLocal());
183 public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
184 motionState.setApplyPhysicsLocal(applyPhysicsLocal);
261 motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false));
GhostControl.java 51 public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
77 control.setApplyPhysicsLocal(isApplyPhysicsLocal());
VehicleControl.java 62 public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
63 motionState.setApplyPhysicsLocal(applyPhysicsLocal);
129 control.setApplyPhysicsLocal(isApplyPhysicsLocal());
265 motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false));
CharacterControl.java 52 public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
75 control.setApplyPhysicsLocal(isApplyPhysicsLocal());
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/infos/
RigidBodyMotionState.java 140 public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/infos/
RigidBodyMotionState.java 159 public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {

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