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    Searched refs:setTransformationMatrix (Results 1 - 3 of 3) sorted by null

  /frameworks/base/services/input/
SpriteController.h 124 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0;
224 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
PointerController.cpp 587 sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
SpriteController.cpp 463 void SpriteController::SpriteImpl::setTransformationMatrix(

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