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  /external/chromium_org/third_party/skia/include/core/
SkComposeShader.h 40 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
SkEmptyShader.h 19 * so it never expects that its shadeSpan() methods will get called.
29 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
SkColorShader.h 40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
  /external/chromium_org/third_party/skia/include/effects/
SkTransparentShader.h 21 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
  /external/chromium_org/third_party/skia/src/core/
SkFilterShader.h 24 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
SkComposeShader.cpp 119 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
136 shaderA->shadeSpan(x, y, result, n);
137 shaderB->shadeSpan(x, y, tmp, n);
161 shaderA->shadeSpan(x, y, result, n);
162 shaderB->shadeSpan(x, y, tmp, n);
SkBitmapProcShader.h 25 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
SkFilterShader.cpp 76 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
77 fShader->shadeSpan(x, y, result, count);
SkBlitter_ARGB32.cpp 322 fShader->shadeSpan(x, y, device, width);
325 fShader->shadeSpan(x, y, span, width);
346 fShader->shadeSpan(x, y, device, width);
353 fShader->shadeSpan(x, y, span, width);
384 shader->shadeSpan(x, y, device, width);
393 shader->shadeSpan(x, y, span, width);
401 shader->shadeSpan(x, y, span, width);
425 shader->shadeSpan(x, y, span, count);
451 shader->shadeSpan(x, y, device, count);
453 shader->shadeSpan(x, y, span, count)
    [all...]
  /external/skia/include/core/
SkComposeShader.h 40 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
SkEmptyShader.h 19 * so it never expects that its shadeSpan() methods will get called.
29 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
SkColorShader.h 40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
  /external/skia/include/effects/
SkTransparentShader.h 21 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
  /external/skia/src/core/
SkFilterShader.h 24 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
SkComposeShader.cpp 119 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
136 shaderA->shadeSpan(x, y, result, n);
137 shaderB->shadeSpan(x, y, tmp, n);
161 shaderA->shadeSpan(x, y, result, n);
162 shaderB->shadeSpan(x, y, tmp, n);
SkBitmapProcShader.h 25 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
SkFilterShader.cpp 76 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
77 fShader->shadeSpan(x, y, result, count);
SkBlitter_ARGB32.cpp 322 fShader->shadeSpan(x, y, device, width);
325 fShader->shadeSpan(x, y, span, width);
346 fShader->shadeSpan(x, y, device, width);
353 fShader->shadeSpan(x, y, span, width);
384 shader->shadeSpan(x, y, device, width);
393 shader->shadeSpan(x, y, span, width);
401 shader->shadeSpan(x, y, span, width);
425 shader->shadeSpan(x, y, span, count);
451 shader->shadeSpan(x, y, device, count);
453 shader->shadeSpan(x, y, span, count)
    [all...]
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkLinearGradient.h 19 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
SkRadialGradient.h 17 virtual void shadeSpan(int x, int y, SkPMColor* dstC, int count)
SkSweepGradient.h 17 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
SkTwoPointRadialGradient.h 26 virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
  /external/skia/src/effects/gradients/
SkLinearGradient.h 19 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
SkRadialGradient.h 17 virtual void shadeSpan(int x, int y, SkPMColor* dstC, int count)
SkSweepGradient.h 17 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;

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