VirtualDisplaySurface.cpp | 219 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); local 220 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); 221 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); 222 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], 227 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); local 230 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); 231 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, 265 uint32_t format, uint32_t usage, int* sslot, sp<Fence>* fence) 357 int sslot; local 379 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); local 472 int sslot; local [all...] |