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  /external/neven/Embedded/common/src/b_TensorEm/
Flt16Vec.c 101 int32 sumL = 0;
105 sumL += srcL[ iL ];
107 return sumL / ( int32 )sizeL;
400 int32 sumL;
408 sumL = 0;
412 sumL += ( int32 )arr1L[ iL ] * ( int32 )arr2L[ iL ];
413 if( ( ( ( sumL > 0 ) ? sumL : -sumL ) & 0xC0000000 ) != 0 ) break;
420 sumL = ( ( sumL >> 1 ) + 1 ) >> 1
    [all...]
CompactMat.c 61 int32 sumL = 0;
69 for( iL = sizeL; iL > 0; iL-- ) sumL += ( ( int32 )*rowPtrL++ * ( int32 )*inPtrL++ );
80 sumL += ( ( int8 ) dpL[ 0 ] * ( int32 )inPtrL[ 0 ] );
81 sumL += ( ( int8 )( dpL[ 0 ] >> 8 ) * ( int32 )inPtrL[ 1 ] );
82 sumL += ( ( int8 ) dpL[ 1 ] * ( int32 )inPtrL[ 2 ] );
83 sumL += ( ( int8 )( dpL[ 1 ] >> 8 ) * ( int32 )inPtrL[ 3 ] );
84 sumL += ( ( int8 ) dpL[ 2 ] * ( int32 )inPtrL[ 4 ] );
85 sumL += ( ( int8 )( dpL[ 2 ] >> 8 ) * ( int32 )inPtrL[ 5 ] );
86 sumL += ( ( int8 ) dpL[ 3 ] * ( int32 )inPtrL[ 6 ] );
87 sumL += ( ( int8 )( dpL[ 3 ] >> 8 ) * ( int32 )inPtrL[ 7 ] )
    [all...]
Cluster2D.c 200 int32 sumL = ptrA->bbpE;
204 sumL += vecPtrL->xE;
205 sumL += vecPtrL->yE;
209 return (uint32)sumL;
  /external/neven/Embedded/common/src/b_ImageEm/
ToneDownBGSupp.c 96 /* the sum is possibly a large number. e.g. for a 512x512 byte image, maximum brightness, sumL is 7x10E7 */
97 uint32 sumL, ctrL;
126 sumL = 0;
134 sumL += *imgPtrL;
146 sumL += *imgPtrL;
159 sumL += imgPtrL[ iL ];
169 sumL += imgPtrL[ iL ];
173 /* printf( "new sum = %d, new ctr = %d \n", sumL, ctrL ); */
176 *meanBGGrayLevelA = ( sumL << 16 ) / ( uint32 ) ctrL;
179 *meanBGGrayLevelA = sumL / ctrL; /* integer division *
    [all...]
HistoEq.c 119 uint32 sumL = 0;
138 sumL += *histoArrPtrL++;
139 mappingL[ kL ] = ( sumL * 255 ) / totalSumL;
HistoEq16.c 124 uint32 sumL = 0;
143 sumL += *histoArrPtrL++;
144 mappingL[ kL ] = ( sumL * 255 ) / totalSumL;
UInt32Image.c 119 uint32 sumL =0 ;
125 sumL += *ptrL++;
127 return sumL;
ComplexImage.c 111 uint32 sumL =0 ;
117 sumL += ptrL->imagE + ptrL->realE;
120 return sumL;
UInt16ByteImage.c 110 uint32 sumL =0 ;
116 sumL += *ptrL++;
118 return sumL;
UInt8Image.c 130 uint32 sumL =0 ;
136 sumL += *ptrL++;
138 return sumL;
  /external/neven/Embedded/common/src/b_BitFeatureEm/
I04Dns2x2Ftr.c 199 int32 sumL = 0;
221 sumL += tableL[ ( vL ) & 0x0F ];
222 sumL += tableL[ 16 + ( ( vL >> 4 ) & 0x0F ) ];
223 sumL += tableL[ 32 + ( ( vL >> 8 ) & 0x0F ) ];
224 sumL += tableL[ 48 + ( ( vL >> 12 ) & 0x0F ) ];
225 sumL += tableL[ 64 + ( ( vL >> 16 ) & 0x0F ) ];
226 sumL += tableL[ 80 + ( ( vL >> 20 ) & 0x0F ) ];
227 sumL += tableL[ 96 + ( ( vL >> 24 ) & 0x0F ) ];
228 sumL += tableL[ 112 + ( ( vL >> 28 ) & 0x0F ) ];
247 sumL += tableL[ vL & 0x0F ]
    [all...]
I04Dns2x4Ftr.c 204 int32 sumL = 0;
259 sumL += tableL[ ( vL ) & 0x0F ];
260 sumL += tableL[ 16 + ( ( vL >> 4 ) & 0x0F ) ];
261 sumL += tableL[ 32 + ( ( vL >> 8 ) & 0x0F ) ];
262 sumL += tableL[ 48 + ( ( vL >> 12 ) & 0x0F ) ];
263 sumL += tableL[ 64 + ( ( vL >> 16 ) & 0x0F ) ];
264 sumL += tableL[ 80 + ( ( vL >> 20 ) & 0x0F ) ];
265 sumL += tableL[ 96 + ( ( vL >> 24 ) & 0x0F ) ];
266 sumL += tableL[ 112 + ( ( vL >> 28 ) & 0x0F ) ];
274 sumL += tableL[ vL & 0x0F ]
    [all...]
I04Tld2x4Ftr.c 199 int32 sumL = 0;
262 sumL += tableL[ ( vL ) & 0x0F ];
263 sumL += tableL[ 16 + ( ( vL >> 4 ) & 0x0F ) ];
264 sumL += tableL[ 32 + ( ( vL >> 8 ) & 0x0F ) ];
265 sumL += tableL[ 48 + ( ( vL >> 12 ) & 0x0F ) ];
266 sumL += tableL[ 64 + ( ( vL >> 16 ) & 0x0F ) ];
267 sumL += tableL[ 80 + ( ( vL >> 20 ) & 0x0F ) ];
268 sumL += tableL[ 96 + ( ( vL >> 24 ) & 0x0F ) ];
269 sumL += tableL[ 112 + ( ( vL >> 28 ) & 0x0F ) ];
276 return sumL * ( ptrL->activityFactorE >> 8 ) + ( ( sumL * ( int32 )( ptrL->activityFactorE & 0x0FF ) ) >> 8 )
    [all...]
L04Dns2x2Ftr.c 201 int32 sumL = 0;
225 sumL += bbf_BIT_SUM_32( vL );
234 return actL * ptrL->activityFactorE + sumL * ptrL->wShiftE;
LocalScanDetector.c 88 int32 sumL = 0;
92 sumL += matPtrL[ 0 ] * ( vecArrL[ jL ].xE - avgPtrL[ 0 ] );
93 sumL += matPtrL[ 1 ] * ( vecArrL[ jL ].yE - avgPtrL[ 1 ] );
97 prjVecL[ iL ] = ( sumL + 128 ) >> 8;
107 int32 sumL = 0;
110 sumL += matPtrL[ iL * matWidthL + 0 ] * prjVecL[ iL ];
113 vecArrL[ jL ].xE = ( ( sumL + 128 ) >> 8 ) + avgPtrL[ 0 ];
115 sumL = 0;
118 sumL += matPtrL[ iL * matWidthL + 1 ] * prjVecL[ iL ];
121 vecArrL[ jL ].yE = ( ( sumL + 128 ) >> 8 ) + avgPtrL[ 1 ]
    [all...]
  /external/neven/Embedded/common/src/b_BasicEm/
Math.c 941 uint32 sumL = 0;
972 sumL = ( ( sumL >> ( shrL - 1 ) ) + 1 ) >> 1;
976 sumL += prdL;
978 if( sumL > 0x80000000 )
980 sumL = ( sumL + 1 ) >> 1;
988 sumL = ( sumL + 1 ) >> 1;
992 if( manPtrA != NULL ) *manPtrA = sumL;
    [all...]
Functions.c 260 uint16 sumL = 0;
264 sumL += bbs_swapBytes( memPtrA[ iL ] );
266 sumL += memPtrA[ iL ];
270 return sumL;
UInt16Arr.c 119 uint32 sumL = 0;
123 sumL += *ptrL++;
125 return sumL;
  /external/neven/Embedded/common/src/b_APIEm/
Functions.c 293 uint16 sumL = 0;
301 sumL += valL;
303 csaL = chkSumA - sumL;
  /external/neven/FaceRecEm/common/src/b_FDSDK/
SDK.c 263 uint16 sumL = 0;
289 sumL += valL;
292 if( sumL != 0xFFFF )
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texcompress_fxt1.c 668 GLint sumL = 0, sumR = 0;
691 sumL += sum;
747 vec[1][i] = (tv[v1][i] * sumL + tv[v2][i] * sumR) / (sumL + sumR);
    [all...]
  /external/mesa3d/src/mesa/main/
texcompress_fxt1.c 668 GLint sumL = 0, sumR = 0;
691 sumL += sum;
747 vec[1][i] = (tv[v1][i] * sumL + tv[v2][i] * sumR) / (sumL + sumR);
    [all...]

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