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  /frameworks/rs/driver/
rsdGL.cpp 164 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault);
330 dc->gl.egl.surfaceDefault = eglCreatePbufferSurface(dc->gl.egl.display, dc->gl.egl.config,
333 if (dc->gl.egl.surfaceDefault == EGL_NO_SURFACE) {
341 ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault,
342 dc->gl.egl.surfaceDefault, dc->gl.egl.context);
426 ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault,
427 dc->gl.egl.surfaceDefault, dc->gl.egl.context);
rsdGL.h 40 EGLSurface surfaceDefault;

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