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Searched
refs:surfaceDrawn
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/services/input/
SpriteController.h
181
surfaceWidth(0), surfaceHeight(0),
surfaceDrawn
(false), surfaceVisible(false) {
197
bool
surfaceDrawn
;
239
mLocked.state.
surfaceDrawn
= drawn;
SpriteController.cpp
138
update.state.
surfaceDrawn
= false;
171
update.state.
surfaceDrawn
= false;
194
if ((update.state.dirty & DIRTY_BITMAP) && update.state.
surfaceDrawn
) {
195
update.state.
surfaceDrawn
= false;
199
if (update.state.surfaceControl != NULL && !update.state.
surfaceDrawn
234
update.state.
surfaceDrawn
= true;
247
&& update.state.
surfaceDrawn
;
335
update.state.
surfaceDrawn
, update.state.surfaceVisible);
Completed in 394 milliseconds