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    Searched refs:surfaceVisible (Results 1 - 2 of 2) sorted by null

  /frameworks/base/services/input/
SpriteController.h 181 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) {
198 bool surfaceVisible;
240 mLocked.state.surfaceVisible = visible;
SpriteController.cpp 139 update.state.surfaceVisible = false;
174 if (update.state.surfaceVisible) {
179 update.state.surfaceVisible = false;
248 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible;
249 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible;
306 update.state.surfaceVisible = true;
314 update.state.surfaceVisible = false;
335 update.state.surfaceDrawn, update.state.surfaceVisible);

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