gl_fence.cc | 55 sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); 62 if (!sync_) 68 return glClientWaitSync(sync_, 0, 0) != GL_TIMEOUT_EXPIRED; 72 glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); 76 glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED); 81 glDeleteSync(sync_); 84 GLsync sync_; member in class:__anon17689::GLFenceARBSync 92 sync_ = eglCreateSyncKHR(display_, EGL_SYNC_FENCE_KHR, NULL); 99 eglGetSyncAttribKHR(display_, sync_, EGL_SYNC_STATUS_KHR, &value); 107 eglClientWaitSyncKHR(display_, sync_, flags, time) 121 EGLSyncKHR sync_; member in class:__anon17689::EGLFenceSync [all...] |