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    Searched refs:tex_coords (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_transformer_mac.cc 64 float tex_coords[4][2] = { local
71 std::swap(tex_coords[0][1], tex_coords[1][1]);
72 std::swap(tex_coords[2][1], tex_coords[3][1]);
74 glTexCoordPointer(arraysize(tex_coords[0]), GL_FLOAT, sizeof(tex_coords[0]),
75 tex_coords); local
77 COMPILE_ASSERT(arraysize(vertices) == arraysize(tex_coords),
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_atifragshader.c 284 GLfloat tex_coords[4] = { 0 }; local
288 COPY_4V(tex_coords,
293 COPY_4V(tex_coords, machine->PrevPassRegisters[coord_source]);
295 apply_swizzle(tex_coords, swizzle);
296 fetch_texel(ctx, tex_coords, 0.0F, idx, machine->Registers[idx]);
  /external/mesa3d/src/mesa/swrast/
s_atifragshader.c 284 GLfloat tex_coords[4] = { 0 }; local
288 COPY_4V(tex_coords,
293 COPY_4V(tex_coords, machine->PrevPassRegisters[coord_source]);
295 apply_swizzle(tex_coords, swizzle);
296 fetch_texel(ctx, tex_coords, 0.0F, idx, machine->Registers[idx]);

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