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Searched
refs:tex_coords
(Results
1 - 3
of
3
) sorted by null
/external/chromium_org/content/browser/renderer_host/
compositing_iosurface_transformer_mac.cc
64
float
tex_coords
[4][2] = {
local
71
std::swap(
tex_coords
[0][1],
tex_coords
[1][1]);
72
std::swap(
tex_coords
[2][1],
tex_coords
[3][1]);
74
glTexCoordPointer(arraysize(
tex_coords
[0]), GL_FLOAT, sizeof(
tex_coords
[0]),
75
tex_coords
);
local
77
COMPILE_ASSERT(arraysize(vertices) == arraysize(
tex_coords
),
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_atifragshader.c
284
GLfloat
tex_coords
[4] = { 0 };
local
288
COPY_4V(
tex_coords
,
293
COPY_4V(
tex_coords
, machine->PrevPassRegisters[coord_source]);
295
apply_swizzle(
tex_coords
, swizzle);
296
fetch_texel(ctx,
tex_coords
, 0.0F, idx, machine->Registers[idx]);
/external/mesa3d/src/mesa/swrast/
s_atifragshader.c
284
GLfloat
tex_coords
[4] = { 0 };
local
288
COPY_4V(
tex_coords
,
293
COPY_4V(
tex_coords
, machine->PrevPassRegisters[coord_source]);
295
apply_swizzle(
tex_coords
, swizzle);
296
fetch_texel(ctx,
tex_coords
, 0.0F, idx, machine->Registers[idx]);
Completed in 173 milliseconds