/packages/apps/LegacyCamera/src/com/android/camera/panorama/ |
MosaicRendererSurfaceView.java | 50 public MosaicRendererSurfaceView(Context context, boolean translucent, 53 initialize(context, translucent, depth, stencil); 56 private void initialize(Context context, boolean translucent, int depth, int stencil) { 58 init(translucent, depth, stencil); 68 private void init(boolean translucent, int depth, int stencil) { 71 * If we want a translucent one, we should change the surface's 72 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces 75 if (translucent) { 76 this.getHolder().setFormat(PixelFormat.TRANSLUCENT); 90 translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil) [all...] |
/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/ |
GL2JNIView.java | 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { 78 init(translucent, depth, stencil); 81 private void init(boolean translucent, int depth, int stencil) { 84 * If we want a translucent one, we should change the surface's 85 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces 88 if (translucent) { 89 this.getHolder().setFormat(PixelFormat.TRANSLUCENT); 102 setEGLConfigChooser( translucent ?
|
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { 72 setEGLConfigChooser( translucent ?
|
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { 72 setEGLConfigChooser( translucent ?
|
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { 75 setEGLConfigChooser( translucent ?
|
/external/chromium_org/chrome/browser/resources/chromeos/ |
mobile_setup.css | 43 .translucent-black-overlay {
|
/frameworks/base/core/java/android/view/ |
HardwareRenderer.java | 625 * @param translucent True if the surface is translucent, false otherwise 629 static HardwareRenderer createGlRenderer(int glVersion, boolean translucent) { 632 return Gl20Renderer.create(translucent); 890 GlRenderer(int glVersion, boolean translucent) { 892 mTranslucent = translucent; [all...] |
GLES20Canvas.java | 88 GLES20Canvas(boolean translucent) { 89 this(false, translucent); 95 GLES20Canvas(int layer, boolean translucent) { 96 mOpaque = !translucent; 101 protected GLES20Canvas(boolean record, boolean translucent) { 102 mOpaque = !translucent; [all...] |
ViewRootImpl.java | 717 final boolean translucent = attrs.format != PixelFormat.OPAQUE; 718 mAttachInfo.mHardwareRenderer = HardwareRenderer.createGlRenderer(2, translucent); [all...] |
/frameworks/native/services/surfaceflinger/ |
SurfaceFlinger.cpp | 1540 const bool translucent = !layer->isOpaque(); local [all...] |