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    Searched refs:triangleIndex (Results 1 - 3 of 3) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/collision/
CollisionResult.java 53 private int triangleIndex;
55 public CollisionResult(Geometry geometry, Vector3f contactPoint, float distance, int triangleIndex) {
59 this.triangleIndex = triangleIndex;
87 this.triangleIndex = index;
95 m.getTriangle(triangleIndex, store);
135 return triangleIndex;
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_util_DebugShapeFactory.cpp 50 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) {
51 processTriangle(triangle, partId, triangleIndex);
54 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) {
59 env->CallVoidMethod(callback, jmeClasses::DebugMeshCallback_addVector, vertexA.getX(), vertexA.getY(), vertexA.getZ(), partId, triangleIndex);
65 env->CallVoidMethod(callback, jmeClasses::DebugMeshCallback_addVector, vertexB.getX(), vertexB.getY(), vertexB.getZ(), partId, triangleIndex);
70 env->CallVoidMethod(callback, jmeClasses::DebugMeshCallback_addVector, vertexC.getX(), vertexC.getY(), vertexC.getZ(), partId, triangleIndex);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DebugShapeFactory.java 222 public void processTriangle(Vector3f[] triangle, int partId, int triangleIndex) {

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